Koki on 27/5/2009 at 07:22
Quote Posted by Brethren
Most consoles are still a bargain. Try getting a 5-6 year lifespan of playing cutting edge/new releases from a PC built for only $400.
You got kinda lost there.
EvaUnit02 on 27/5/2009 at 07:23
Quote Posted by Brethren
Most consoles are still a bargain. Try getting a 5-6 year lifespan of playing cutting edge/new releases from a PC built for only $400.
Considering your buying habits, you're the last person who should be dolling out advice on good value for money purchases.
Enchantermon on 27/5/2009 at 08:40
Quote Posted by Taffer36
You seem to think that because perhaps you or others do not believe that you spam quicksave buttons very often that you are absent from the hindered suspense and cheapness of the feature that I am describing.
You seem to be implying that not only do we spam quicksave and aren't intelligent enough to realize it, but that we also don't find any suspense in our games.
I would counter this by telling you about the times where I crouched in a corner in Thief Gold praying that an insect beat walking by wouldn't see me. Or the times when I misjudged a guard placement in Thief 2 and he came around the corner when I was right in the middle of a brightly-lit hallway. I could mention my current SS2 game in which enemies pop out from corners and scare the crap out of me constantly.
I could mention all of that. But since I spam quicksave, I obviously am just making it all up, because there's no way I could possibly have any suspense or tension in any of those games whatsoever.
For the record: I bind quicksave in all three of those games (and in others, whenever I can) to Ctrl-s. It's very easy to reach that combo, so I can do it very fluidly without breaking the flow of the game. But does quicksaving always require a quickload? No, of course not. Take SS2, for example. There's a turret I have to get past. The QBRM (resurrection machine) isn't online, and it's on the other side of the turret. My only option is to run past it to relative safety and continue on to the QBRM from there. First, I quicksave. Then, I make an attempt. If I die, there are two options: reload the quicksave, or the game ends. Obviously, I reload, then try again, maybe employing a different tactic. When I finally do survive my trip, I save again and continue forward, activating the QBRM. Now, suppose I die again. What am I going to do? I could reload. But would I? No! The QBRM is active! I will be resurrected (at the cost of some nanites), which is an integrated part of the gameplay. I won't load my quicksave until I have no other option (in other words, if I run out of nanites).
Now, what if SS2 had checkpoints? Well, it sort of does, in the form of the QBRMs. But checkpoints don't normally cost you anything. QBRMs do charge if you're on a level above Easy. Also, checkpoints, like the ones in the piloting levels of both Lego Star Wars games, reset the game to the point at which you passed the checkpoint. This often horribly frustrated me, because I would have to go back through everything I just did to try again, and if it was a particularly difficult spot I was trying to get through, repeating the same stuff that I had nailed down in order to get to the harder part got very, very tiresome. QBRMs, on the other hand, resurrect you in the game world with all of the changes you made previous to being killed still intact.
Quote Posted by Taffer36
And you're full of it if you don't mash that button when you foresee a potential threat ahead or if you assume that very few others do so.
I've said it before and I'll say it again: I don't give a flying fig what others do. If I see a very large threat (like a tough-to-circumvent patrol in Thief), sure, I quicksave. But I don't reload that save until I've made an attempt, failed, and exhausted all possible means the game has given me to deal with my ineptitude. Again, it comes down to self-control.
Quote Posted by Wormrat
Let's just have God mode on the menu too, then. Because it's the player's lack of self-control that's the problem, right?
What? God mode is a cheat. You use it to play the game as it was not intended. It should never be available until a player has finished a game at least once; otherwise, they can wimp out and use it to get around tough spots. Quicksaving is a feature; it still lets you play the game as it was intended. Used correctly, it can be a huge asset. Used incorrectly, it can ruin a game.
Quote Posted by Taffer36
Why do games have ammo? It's terrible! What's the point of ammo? Just let me use a gun until I want to dispose of it, not until some arbitrary number runs out that the game decides! People might abuse it but as long as we have self-control to put the weapon down when the game gets too easy it's fine, right?
That is completely and absolutely
not the same thing. It's basically the same as Wormrat's argument. If you have infinite ammo, and the game wasn't set up with infinite ammo, then you're cheating, and you're not playing the game the way it was intended. Allow me to repeat myself: quicksaving is a feature; it still lets you play the game as it was intended. Used correctly, it can be a huge asset. Used incorrectly, it can ruin a game.
Matthew on 27/5/2009 at 10:22
Pffft, I am rocking out to Through the Fire and Flames on Expert in protest at this thread.
Koki on 27/5/2009 at 10:40
Pffft, I'm doing it on Ninja Mono in protest at your protest.
Matthew on 27/5/2009 at 10:43
But my post is satire!
Everyone knows I'm not good enough for Expert.
EvaUnit02 on 27/5/2009 at 11:05
Quote Posted by Koki
Pffft, I'm doing it on Ninja Mono in protest at your protest.
AH-HA, AUDIOSURF. Admit it, you're as gay for Steam as Dethtoll is.
Koki on 27/5/2009 at 12:02
Actually I'm using the old weekend open beta release because I can't fucking stand the mouse smoothing in final version. Or mouse acceleration. Whatever it is that makes the ship behave like you're riding on butter.
SubJeff on 27/5/2009 at 12:13
Quote Posted by Koki
You got kinda lost there.
No, you must have.
I agree with Brethren - consoles are a bargain compared to PCs if all you want are the games that the console offers. For the PS3 at the moment its games, streaming media from the PC, digital TV +/- recording and DVD/BluRay. For someone who is just into games those other things are pretty nice bonuses.
If I were only a console gamer I'd say that represents excellent value for money. But I use my PC for so much more and there are games and gameplay methods on the PC I can never have (effectively) for the PS3.
nicked on 27/5/2009 at 12:38
Quote Posted by Taffer36
Checkpoints ARE better in
some way
s in some games.
Fixed. Would quicksave really benefit open world games? Survival horror games?
There are many games where the ability to quicksave has reduced the atmosphere because I hammer quicksave every 30 seconds, and in some situations end up quicksaving in a nigh-unwinnable situation, requiring a level restart anyway.
Equally, for most FPSs (Far Cry's checkpoint system was ace), action, tactical or stealth games, it's a pain in the arse to have to rekill the same five guys to reach the boss who keeps killing you, or do a stealth section perfectly only to make one fuckup and get nailed to the wall.