LarryG on 29/8/2014 at 19:22
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I'm beside a similar torch stand. While I can clearly see the AI standing across the way, it does not detect me at all. I think this is not good or reasonable. Suggestions?
gigagooga on 29/8/2014 at 19:57
Make invisible and nonphysical AI next to the torch you are standing at, who alerts the AI far away when it sees the player?
Might work .. :p
R Soul on 29/8/2014 at 20:05
Try making use of the Vision Description property (under AI > AI Core). There's also a Vision Cones tutorial:
(
http://www.thiefmissions.com/targa/vision.html)
It's probably best to start by increasing some of the ranges. Targa's tutorial suggests that ranges only matter when the AI cannot see the player, but you'll have to follow his advice and do some experiments.
LarryG on 29/8/2014 at 21:12
Thanks. That's exactly what I was looking for! I'll give a good read and see if I can apply the information.
EDIT: Yep, got what I needed. Thanks again.
john9818a on 30/8/2014 at 13:23
I would have started with the vision attribute first and set it to 'better than average.'
LarryG on 30/8/2014 at 13:41
Already had done. It wasn't enough.
R Soul on 30/8/2014 at 16:22
If you have a copy of the source code that was leaked all those years ago, look for AIBASSNS.CPP, line 404. It has the default values and the comments help to explain when those values amount to.