Omega on 19/3/2002 at 08:04
Ok, here`s how I got to it. [SPOILER] When you are in the abandoned city go to the broken statue and get one of the parts, the head or else thats heavy. Then walk to the rock in the centre of the city with the green glow coming from under it. The is a small wooden house in there. Go to the window of that house. Don`t enter it, at least not on expert mode. If you enter the room a zombie will apear at the doorway and there is no way of getting past it without killing it. Anyway in one of the rooms is another stone that looks like a bench. Throw the heavy ruble on it and you will see it sinking into the ground a bit. Now walk back to the statue and another area has become accessable. Walk trough the hallway and at the end is the wall with the name. In front of the wall is a table with a bottle of expensive wine/beer. That`s loot.[/SPOILER] This is the way I got to it and remember it.
Well, I gues your mission still needs fixing shagra, because the objective doesn`t check off. :( . But anyway its a neat mission. I played it with much fun.
1 more question. When you climb up into room with the pilars. There is this hole. and another place acros it. Is this accessible ? I haven`t got to it yet...
-Ømega
zacharias on 19/3/2002 at 10:40
Man, i love target practice with energetic frogbeasts! (gonna have to put some of them in my fm ;) )
ps. Sharga, you could post this at Thief Underground forums also, i think most of the Taffers there already visit Eidos or TTLG though.
(
http://dynamic3.gamespy.com/%7Ethief/ultimatebb.cgi)
Theef on 19/3/2002 at 12:10
Quote:
However, I have the ruby, and the emerald, and that objective hasn't ticked off.
I had the same problem. I got to "the end" though. A very good level. I'm going to go back and play it again, this time, I'm going to bring some fire arrows and see if I can't get me some ent @$$.
-Theef
Jocke on 19/3/2002 at 14:15
It's really fun:thumb:, but I'm stuck:(. Can anyone post a list of where the gems are and how to open the "secret" door in the keepers house. And maybe a hint on where the other heavy object puzzle is. (I've completed the crayman story one)
Nightwalker on 19/3/2002 at 16:08
The secret door in the Keeper's House - [SPOILER]There's a lever behind the bed that opens it. [/SPOILER]
I'm still short one gem but I can tell you where the others are. [SPOILER]The diamond is in the burrick caves. The Emerald is in the Crayman treehouse, in a room at the bottom of a set of spiral stairs. The Crystalline gem is down below the "plinth" that you can move in the tree glade. It's in the water basin in the room with the two pedestals. In the "haunted village" find the tower with the broken stairs. Use a vine arrow to get up to the top of the tower and you'll find the Ruby. I haven't found the Saphire yet.[/SPOILER]
Bumbleson on 20/3/2002 at 01:18
Yametha, I have fog turned on, but my gfx card or driver doesn't seem to support it.
SlyFoxx on 20/3/2002 at 01:22
Having fun so far...creepy, creepy, creepy....I love creepy! Hats off for an original mission!:thumb: Found the book and one ruby so far. (~40:00 min) Good thing I have a good sence of direction! :sly:
Sharga on 20/3/2002 at 01:26
Yes, I think I might have deleted a link on the emerald or something to cause it not to check off the objective. Anyhow I'll fix it next week when I have Easter break.
Omega- [SPOILER]Actually you can just walk in the room, drop the rock, let the zombie spot you, back up so that he walks towards you and clears the doorway and then just run around him, he quickly looses you because zombies are so slow.[/SPOILER]
And no, there is nothing beyond the hole that leads to the well. I just added what looked like an extension to give it a more cave-like feel. I don't think it's possible to reach the other room without going into dromed and flying.
Enjoy fighting those ents, be careful because they can gang up on you fairly quickly.
Sharga on 20/3/2002 at 01:57
Yes, the ruby/emerald objective does not work. I think I accidently deleted an important link in the emerald while fiddling around with the nearby trap. I'll try fixing it next week.
The great thing about this mission is that the fog makes it seem much larger than it actually is. In reality it's a fairly small level.
Hope you like the rest SlyFoxx :)
smeagol on 20/3/2002 at 03:02
Bumbleson,
if you turned fog on in the Options-screen and still don't see some,
AND ou have an Nvidia-chip (TNT, Geforce), then this could help
(since it helped me with my geforce 2):
- turn on "fog-table emulation" under
- display-properties/settings/more/geforce2/more/direct3D