Ricebug on 6/8/2014 at 15:05
I unzipped all of the 1.22 files into my work folder. My cam.cfg includes these lines:
[INDENT]; general configs
include_user_cfg user.cfg
editor_include_dromed_cfg dromed.cfg
[/INDENT]
The User.cfg has these params:
[INDENT]set_mode 6
light_bright
lit_obj_toggle
persistent_player_pos[/INDENT]
However, when I fire up Dromed.exe, none of the user.cfg stuff is recognized. Instead, the monolog shows other settings being loaded. I did a search for those settings to see if there was another CFG the thing was loading, but apparently it's being done via a library.
R Soul on 6/8/2014 at 15:18
Those are all Dromed commands, so they won't work in a config file. You can put them in a .cmd* file and use Dromed.cfg to run it:
edit_script_StartUp StartUp.cmd (this might already be in there, but I can't remember)
light_bright and lit_obj_toggle are now obsolete. You can use toggle_lighting instead. The new one also does meshes.
*Strictly speaking you don't have to use a .cmd extension, as long as the filename you ask for matches the one you've created, but it helps you remember what type of info is in the file.
ZylonBane on 6/8/2014 at 16:16
This reminds me, I need to set up a cmd file to automatically run the command that tells DromEd to ignore the current filters when doing a build.
So damn annoying to have a full relight come out wrong because I had brush lights filtered out.
AntiMatter_16 on 6/8/2014 at 18:42
@ZB
I know your pain. Which is why filtering is disabled by default in the newest beta of the DromEd/ShockEd toolkit. =)
Ricebug on 6/8/2014 at 19:46
Quote Posted by R Soul
Those are all Dromed commands, so they won't work in a config file. You can put them in a .cmd* file and use Dromed.cfg to run it:
edit_script_StartUp StartUp.cmd (this might already be in there, but I can't remember)
Yep, it's in there. Had to point to the directory: edit_script_StartUp
CMDS\StartUp.cmd.
Can you explain the mesh thing? And BTW, who has a custom
startup.cmd they'd like to share?
Daraan on 6/8/2014 at 20:19
Mine is currently this:
set_mode 6
toggle_lighting
set_ignore_filters
persistent_player_pos
toggle_book_autoreload
script_load gen.osm
script_load convict.osm
script_load NVScript.osm
any additional helpful commands/ideas are welcome;)
AntiMatter_16 on 6/8/2014 at 22:50
DromEd Basic Toolkit startup.cmd (as of beta3) contains the following:
Code:
; Display Solid World + selected brush in 3d Viewer
set_mode 6
; Light Terrain
light_bright
; Light Objects
lit_obj_toggle
; Player begins at editor camera position when entering game mode
persistent_player_pos
; AI unware of player
;ai_aware_of_player
; Draw in-game AI path stuff
;ai_draw
; Ignore filters by default when portalizing (Newdark)
set_ignore_filters 1
; Load template on startup?
;load_file levels\template.mis
; Autoreload book strings (Newdark)
toggle_book_autoreload
Light_bright and Lit_obj_toggle are used fro compatibility with olddark.
Ricebug on 7/8/2014 at 02:10
Quote Posted by Daraan
Mine is currently this:
[INDENT]set_ignore_filters[/INDENT]
What does
this do?
Ricebug on 7/8/2014 at 14:18
The only filters I'm aware of pertain to brush/light/area/object/flow/room. So, disabling them...to what end?