Need help creating a Sneaker. (First time playing Deus Ex). - by Zanatar
Zanatar on 10/9/2001 at 02:39
Hello everyone. I have a fairly simple question to ask, and one that I'm sure many have answered in the past. I've tried searching and reading up on this, and I now have some idea, but I'd like your opinions.
First off, I am a new player to Deus Ex. I'd like to start off by saying hello to everyone.
I'd like your opinions on how to create a good Stealth player. I like the idea of Stealth. I'm an old Thief: The Dark Project player, so stealth is something I enjoy :)
The part I need help with, is the skills. I'll figure out augmentations as I get them, but on creation, it's skills that I need to examine.
I have two scenario's that I've thought of:
a) Computers, Lockpicking and Electronics and keeping Weapons: Pistol.
b) Computers, Lockpicking and Electronic. Downgrade Weapons: Pistol and add Weapons: Low Tech.
I suppose a third scenario could be to pick both Pistol and Low Tech, and remove one of the first three (Computers, lockpicking, electronics).
Anyhow that is the advice I'd like to get from you all.
In addition, could anyone comment on which of the above to increase and how far? I'm sure there are some that aren't worth getting to master, or that some should only get 1 upgrade etc. Which do I upgrade down the road?
I'm also curious on how many skill points you get down the road. Is it so little, that you really have to be picky as to which skill to upgrade? Therefore making my question on which to upgrade more serious.
Or are there enough skill points gained througout the game, to not have to worry about which skills to upgrade? Ie: More room to make mistakes by upgrading the less usefull skills etc.
Thank you in advance for all your help.
I'm looking forward to a really fun game.
Zanatar.
Bogeyman on 10/9/2001 at 09:03
Quote:
Originally posted by Zanatar:
<STRONG>
I have two scenario's that I've thought of:
a) Computers, Lockpicking and Electronics and keeping Weapons: Pistol.
</STRONG>
That's how I started my first game. Worked fine. :)
Quote:
Or are there enough skill points gained througout the game, to not have to worry about which skills to upgrade? Ie: More room to make mistakes by upgrading the less usefull skills etc.
You definitely don't get enough skill points to get everything up to Master or even Advanced. It depends on whether by "stealth" you also mean "non-lethal", what skills you should upgrade. I find pistol most useful for sneaky play, because of the crossbow.
Since you are a Taffer, a word on the baton: It's different from the blackjack. Don't try to hit people over the head with it, it just pisses them off. Go for the small of the back. :)
Don't worry too much about allocating skill points to the "wrong" skills. This game is extremely addictive, I think you'll play it more than once. <IMG SRC="angel.gif" border="0">
Zanatar on 10/9/2001 at 16:05
Ok, let me ask this a different way.
The following are probably the only skills I plan on investing in:
Computers, Electronics, Lockpicking, Pistol, Rifile and Low-Tech.
Is it possible, througout the game, to have enough skill points to get these 6 skills to master? Are these 6 skills even necessesary to reach to master? Ie: Are some of them a waste to go beyond Trained, or advanced (Again just looking at these 6)?
The reason I want the three weapon types, are :
Pistol: For the silencer pistol and Crossbow.
Rifile: for the silenced Sniper Rifile.
Low Tech: For the swords combined with that melee combat augmentation.
I don't necessarily care for lethal vs non lethal, but rather stealth all the way. I'd start of with Pistol and use the crossbow, switch to the Sniper whenever I find a silencer for it. And throughout the game use the Swords (once I get them).
The key here though is for me to know if I am able to get all these 6 to master. Perhaps some are not greatly improved beyond advance or even trained. That sortof thing.
Or perhaps I'm overlooking the use of some of the other skills. Ie: Maybe I should at least train swimming at one point, or environmental.
Thanks,
Zanatar.
[ September 10, 2001: Message edited by: Zanatar ]
No\EYeS on 10/9/2001 at 17:11
Don't upgrade swimming skills. It's completely useless. :)
You can upgrade all the skills you selected to at least advanced, some to master. Upgrading computers, electronics, and lockpicking to master isn't necessary, you can do enough with advanced. Mastering rifles and pistols makes the game a lot easier. Upgrading medical skills is a must.
As for the others, it's been quite a while since I played the game. But we don't have to play the game for you have we. ;)
Bogeyman on 10/9/2001 at 20:13
Computers, Electronics, Lockpicking: None of these make sense beyond Advanced, I should say. I'm not positive, but I don't think you can get Pistol, Rifle and Low-Tech to Master in one game, certainly not if you upgrade Computers, Electronics, and Lockpicking to Advanced. Myself, I don't go beyond Trained on Lockpickimg or Electronics, but that's me.
I personally like to "train" swimming, just because it makes a few situations more comfortable, but it's hardly a must. In fact, practically nothing's a must in this game. :D
laplacian on 11/9/2001 at 00:35
If you want to play steathy, upgrade computers (so you can turn off security cams). It is not "necessary" to upgrade anything else that you've mentioned, but anything you upgrade will certainly make your life easier. For example, if you don't have enough lockpicks, in many situations you can search around and find some lockpicks or a key. But in doing so, you may come across many enemies. Lockpicks and multitools are certainly abundant enough in the game that you really don't need to upgrade either past trained, even if you're playing stealthy. (I don't even upgrade them at all.) At the beginning, it is a good idea to upgrade rifles to trained at least--then upgrade to advanced eventually. Pistols are good also if you want stealth. But you will soon see that the sniper rifle is much better than the crossbow in most cases (longer range, more power, immediate kill). Have fun!
JustinZyme on 11/9/2001 at 01:05
Quote:
The key here though is for me to know if I am able to get all these 6 to master. Perhaps some are not greatly improved beyond advance or even trained. That sortof thing.
There's no way to get six skills to master, unless you cheat. The most I've ever had up to master in one game is two, I think, maybe three. There just aren't enough skill points given out to accomodate that many master ratings.
I've found that it's not worth spending the points that it takes to upgrade most of the skills to master. The damage rating for a weapon goes up another 25% when you upgrade from advanced to master, but they're pretty darn effective at advanced, so I usually spread JC's abilities out among a few different skills. Here's a breakdown of what I usually shoot for in the categories you indicated;
Pistol - Master. The crossbow is an indispensible weapon in my game, so I load up on pistol skill. Lethal or non-lethal, sometimes it pays to tranq someone and duck around a corner for a few seconds.
Rifle - Advanced. The sniper rifle is useless to me at anything below advanced, because I'm basically a spaz who couldn't hit the side of a barn with dirty look. I also save most of my accuracy weapon mods for the sniper rifle.
Low-tech - Untrained. I keep the knife for breaking open crates until a certain point, then I pick up something that I can't divulge if you haven't played through the game at least once.
Lockpicking - Trained. There are plenty of lockpicks in the game, and there's always more than one way around a locked door. I've found that the GEP gun and LAMs make nice lockpicks in their own messy way. It's not very stealthy, but it's effective as hell.
Electronics - Trained. The same goes for the multitools. There are plenty of them, and they're not much more than fancy lockpicks. They're more handy to me than the regular lockpicks because my GEP gun method doesn't work on electronic doors.
Computers - Advanced. I don't shed any tears if I can't get this one to advanced, but it makes things a little easier. I usually start the game by upgrading pistol skill to advanced and computer skill to trained, and holding on to the remaining points.
Skills that are completely useless to me - Swimming, Environmental, sometimes medical.
Good luck. Man, I wish I were playing DE again for the first time...
Shadowhawk on 11/9/2001 at 02:45
Ah...DX for the first time.
The great thing I love about DX is the fact that you can play however the hell you want, and the game will still turn out (well, almost anyhow).
When I first played DX, I wanted to have Pistol, Rifle and Heavy skills. BAD CHOICE. I ended up using the Sniper Rifle in every situation after reaching master because it was just so damn fun. My advice: pick one to master in a game, or at the very most, two. It'll give you the true feeling for that type of weapon.
As for your preference of sneaking...it rocks. If you really want to play Thief, Blackjack and melee style, Low-Tech is the way to go. Prod with some kind of melee weapon is definately the way to go.
rhalibus on 12/9/2001 at 18:35
A cool thing about Deus Ex is that the skill points seem to come at exactly the right time...I was on the roof at Vandenburg Airforce Base and needed to snipe a bunch of UNATCO soldiers--it was at that time I realised I could upgrade sniper to Master level...*snipe* thunk *snipe* thunk Huh Huh! Also I was able to upgrade lock picking to Advanced just when I needed to access an elevator and I didn't want to jump down a large hole. It's just weird how well balanced this game is! :)
Homoludens on 13/9/2001 at 15:06
I originally preferred stealth, but then 3/4 in I realized how useful the Assault Rifle, GEP Gun, and LAMs can be, especially when there are more mechs and walking turrets later on. Here's my end-of-game stats:
Computer - Master. Those damn security cameras got annoying after a while, especially if they're recessed in the wall around the corner.
Electronics - Advanced. As JustinZyme mentioned, GEP Guns never work on wired doors.
Environmental - Trained. Usually a HazMat or Re-breather appears just before you need it.
Lockpick - Trained. I never could tell if it made a difference. Still, it's worth upgrading once, I suppose. And lockpicks are everywhere, anyway.
Medicine - Advanced. Helpful later on in the game.
Swimming - Trained. I remember only two or three times I really needed to go underwater.
Weapons: Demolitions, Heavy - Untrained. I put a couple of reload mods into the Assault Rifle in case I was ambushed.
Weapons: Low Tech - Trained. I held onto the Combat Knife most of the time for breaking crates open, and of course the Prod, which explains the Trained status.
Weapons: Pistol - Advanced. Halfway through the game I dumped the regular Pistol and kept the Stealth one, giving it a couple of mods for accuracy and laser sight. Same thing with the crossbow, making sure it had a couple of reload mods in it as well.
Weapons: Rifle - Advanced. My favourite along with the Prod, I used most of the accuracy mods on the Rifle. Sweet.
[ September 13, 2001: Message edited by: Homoludens ]