darthsLair on 22/2/2015 at 16:51
Hi,
I really don't want to mess with the ai's attributes such as hearing>below average and so on, so this must have something to do with ai awareness or such.
I have a group of ai's standing around, and one ai dies. Prior to the death I have M-AlertCapZero on all of the ai's. A couple of them react to the death, and go on alert to the point of trying to find Garrett in the shadows.
I placed "notice bodies" , and set it to false, and this part is working okay.
How can I program the ai not to react to a death?
Thanks for any help here.
Cardia on 22/2/2015 at 18:13
Quote Posted by darthsLair
Hi,
I really don't want to mess with the ai's attributes such as hearing>below average and so on, so this must have something to do with ai awareness or such.
I have a group of ai's standing around, and one ai dies. Prior to the death I have M-AlertCapZero on all of the ai's. A couple of them react to the death, and go on alert to the point of trying to find Garrett in the shadows.
I placed "notice bodies" , and set it to false, and this part is working okay.
How can I program the ai not to react to a death?
Thanks for any help here.
Hi Rod, have you tried set the vision attribute to null ? that way he/she won´t see the corpse.
Yandros on 22/2/2015 at 19:02
Set the Team of the one who dies to Neutral.
darthsLair on 22/2/2015 at 19:12
Thanks Pedro, but I would rather the ai have normal vision and hearing.
Quote Posted by Yandros
Set the Team of the one who dies to Neutral.
Hi Russ,
He has team neutral, and all the other ai are Bad1. Neutral doesn't seem to matter to them.
R Soul on 22/2/2015 at 20:47
I set up a test mission and Team: Neutral worked for me. I had the AI killed with a broadhead shot from an EmitterTrap. How does your AI die?
darthsLair on 22/2/2015 at 21:42
Quote Posted by R Soul
I set up a test mission and Team: Neutral worked for me. I had the AI killed with a broadhead shot from an EmitterTrap. How does your AI die?
Hi Robin,
I have an ai that runs away first, then when he gets to a marker he frobs a button linked to a destroy trap. I have damage result>normal on the ai that dies.
john9818a on 22/2/2015 at 23:26
Inline Image:
http://i1283.photobucket.com/albums/a555/jdenison1/dieloud_zps9ab6f044.jpgSet the Broadcast Customization on the dying AI like this. Nearby AI will respond to dying AI no matter what team they are on.
Edit: I was assuming the AI was killed by a broadhead and alerting the surrounding AI. Are you sure the AI aren't being alerted by something else? Are they searching near the dead AI?
darthsLair on 23/2/2015 at 00:29
Hi John, Thankyou, that did it! :thumb:
john9818a on 23/2/2015 at 23:55
I'm glad you got it working. Dromed is a beast! :D
Cardia on 1/3/2015 at 11:36
Quote Posted by darthsLair
Hi Robin,
I have an ai that runs away first, then when he gets to a marker he frobs a button linked to a destroy trap. I have damage result>normal on the ai that dies.
Hi Rod, i also want to destroy some creature when frobing a object, do you link the object to the creature with a destroytrap?