darthsLair on 1/3/2015 at 15:07
Quote Posted by cardia1
Hi Rod, i also want to destroy some creature when frobing a object, do you link the object to the creature with a destroytrap?
Hi Pedro,
Yes, just create a destroy trap and cdlink it to the ai. You may have to adjust the Slay Result on the ai to suit your needs.
Cardia on 1/3/2015 at 15:40
Quote Posted by darthsLair
Hi Pedro,
Yes, just create a destroy trap and cdlink it to the ai. You may have to adjust the Slay Result on the ai to suit your needs.
i have these silent creatures, but i would like to have them emit a sound when they die, could i attach a soundtrap to them?
LarryG on 1/3/2015 at 16:16
Try it.
Cardia on 1/3/2015 at 16:22
Quote Posted by LarryG
Try it.
lol, alright i will :)
darthsLair on 2/3/2015 at 01:16
Quote Posted by cardia1
i have these silent creatures, but i would like to have them emit a sound when they die, could i attach a soundtrap to them?
Hi Pedro, if you want to do it this way, type:TrigSlain in scripts on the ai's. Cdlink them to the sound trap.
Cardia on 2/3/2015 at 07:45
Quote Posted by darthsLair
Hi Pedro, if you want to do it this way, type:TrigSlain in scripts on the ai's. Cdlink them to the sound trap.
but that means i can actually attach a sound trap into a creature? i could have the whole work to replace all this creature voice sounds into mute sounds and leave just the dying sound intact, but that would imply alot of work and include in the mission zip file a folder with all those wav. sounds, i haven´t tried yet using a soundtrap attached into a creature but i will.
Yandros on 2/3/2015 at 12:53
If you go the route of "replacing" all the sounds but the dying sounds, for God's sake don't do it using a bunch of blank WAV files. A few quick changes to their voice schemas will take care of it quickly without adding any files at all to your mission ZIP, as long as that AI is the only instance of that AI voice in the mission.
john9818a on 3/3/2015 at 01:53
I would also be better to use the Broadcast Customization menu shown above and turn off all of the entries except for the soft and hard dying entries. This way it will only affect that specific AI.