darthsLair on 19/2/2015 at 03:45
Hi,
I have one secret door using Lock Link from door to lockboxes. I read an article where LarryG had to mulitbrush a door with locks because of a dromed fluke. (Ai won't use lockboxes on one particular door.) I tried this but no avail. So, this is what I need to make the door and locks work-A Script to add and remove frob info on, then frob info off.
The secret door is for players and for one ai to use. I rigged up a marker with a stim, and teleport the marker into the center of the door. When the ai approaches a watch marker he frobs a button cd linked to the teleport trap. Using the set property:frob info, and another secret door as the agent it works beautifully,however I am concerned about constant stimming in the mission which might create some low framerate. ( The Stim Marker is in a solid wall near the door, but far enough away to avoid the radius.)
I use NVScript and also Tnh script in this mission. How can I use a script on a door or marker where the ai frobs a button when approaches the door to add frob info, and then removes the frob info after he has exited the room and closed the door? This way the player will resume using a secret switch with a frob inert secret door.
Thanks for any assistance!
Daraan on 19/2/2015 at 23:59
What about a room that triggers when the Ai enters it? There is a Roomscript - dunno which^^ - where you can link it to an archetype and only when a descandant -> your AI enters it it will send a turn on. And with this Turn on you can send a stim to the AI (NVRelayTrap) or do whatever you want ;)
darthsLair on 20/2/2015 at 00:12
Thanks Daraan,
I think it is TrigRoomCreature. I hadn't thought about that. Thanks again!