MysteryMan on 23/8/2013 at 15:53
I am setting up a firestim system and am using the following. Taken from here: (
http://thiefmissions.com/scripts/NVScript.html) http://thiefmissions.com/scripts/NVScript.html
Script:NVTrigger
Design note:[NVTrigger]TOn="[6.50]FireStim"
I have this marker with controldevice link to an explosive charge,but it isn't sending the firestim, or isn't activated with a TurnOn.
I am just wondering if I am using the Brackets correctly, or if the design note is wrong.
Thanks for any help.
sNeaksieGarrett on 23/8/2013 at 16:15
Brackets? I don't think you need those where it says NVTriggerTOn. Maybe that's the problem? I've never seen/used brackets in a DesignNote for NVScript.
Edit: Nevermind, I just tested it and it didn't work.
Update:
Okay I figured it out. Looking at the documentation, there's no 'NVTrigger' script.
I was able to do what you wanted (well, not exactly) by setting this up:
Design Note: NVRelayTrapTOn="[6.50]FireStim";NVRelayTrapTDest="&ControlDevice";
I made a controldevice link from the marker to the sunburst device. I put NVRelayTrap on the marker. By the way, you can also use NVSpy to help you see what Thief is doing with NVScript while in game mode. I also tried adding NVTrigOBB, but that didn't help with triggering the marker.
So, I then created a button as a test and linked it to the marker. When I press the button, the sunburst device explodes. Not quite what you're asking for, so we have to figure out a way to get it to trigger with Garrett walking over the marker.
MysteryMan on 23/8/2013 at 16:43
Quote Posted by sNeaksieGarrett
Brackets? I don't think you need those where it says NVTriggerTOn. Maybe that's the problem? I've never seen/used brackets in a DesignNote for NVScript.
Edit: Nevermind, I just tested it and it didn't work.
Update:
Okay I figured it out. Looking at the documentation, there's no 'NVTrigger' script.
I was able to do what you wanted (well, not exactly) by setting this up:
Design Note: NVRelayTrapTOn="[6.50]FireStim";NVRelayTrapTDest="&ControlDevice";I made a controldevice link from the marker to the sunburst device. I put
NVRelayTrap on the marker. By the way, you can also use
NVSpy to help you see what Thief is doing with NVScript while in game mode. I also tried adding
NVTrigOBB, but that didn't help with triggering the marker.
So, I then created a button as a test and linked it to the marker. When I press the button, the sunburst device explodes. Not quite what you're asking for, so we have to figure out a way to get it to trigger with Garrett walking over the marker.
Thankyou SG, I will try this. edit: worked nicely,thanks again ! :thumb: I used an NvTimer cd linked to the NvTrigger to time the explosion. I made the explosive device a lock so it will send a turn on to the timer.
Yandros on 23/8/2013 at 22:46
Yep, the only time you use brackets in the design notes for NVScript is around a stim intensity (as you also did above) and certain keywords, such as "[me]" for scripts that target the object on which they reside.