redleaf on 16/1/2016 at 18:32
I want to do something complicated, and as a newbie at this part of mission-making, am having a hard time. None of the tuts or demos I found so far have been able to sort it for me.
I want Garrett to place something in a concrete(?) room, and have an AI pick it up, Once it is picked up, I want that action to cause 2 doors to open.
The AI is involved in an intense AIWatchObj conversation. This will have to be interrupted in order to pick up the item, then I want the AI to resume that conversation.
Can this be done?
GORT on 16/1/2016 at 21:25
Hmmm... Sounds interesting. I think it can be done. I'll try to see if I can create a demo for this. As for the thing that Garrett places in the room, did you want to disappear and no longer be obtained?
redleaf on 17/1/2016 at 13:43
How lovely of you! Yes, please, it needs to disappear.
redleaf on 18/1/2016 at 13:09
Crude??? Oh, how sexy!
redleaf on 21/1/2016 at 03:59
I really hate to say this after all your effort, but I don't understand how the demo was meant to help me with my scenario. I'm trying to understand what is going on, and how it relates to my scenario. I feel so stupid.
GORT on 21/1/2016 at 12:42
OK, you'll have a bottle of ale in your inventory. Throw it or place it away from the gate, but close to the castle. This will cause that guard to not use the AIWatchObj conversation anymore. It will then trigger a different conversation that makes him go to the bottle and also deletes the AIWatchObj conversation. The demo was rushed. I was kind of hoping that it was just going to be viewed in DromEd to see how it was set up. Sorry about that.
redleaf on 27/1/2016 at 02:14
Hi Gort
Thank you for the explanation. I'll check it out again, and hopefully light will dawn on Marblehead ...
Tannar on 27/1/2016 at 03:07
That sounds like a mission title, Dawn on Marblehead.
redleaf on 28/1/2016 at 08:04
:laff: It's what my dad used to say whenever he was explaining something and saw the light bulb turn on inside my head. "Light dawns on Marblehead!"