redleaf on 20/9/2013 at 02:26
I have a couple of servants who are sleeping off a drunk, so they shouldn't wake up easily, if at all. But they should snore. I gave them the metaproperty so they would be asleep, but they woke up when the door was opened. So I edited their State from "normal" to "sleep". They stay asleep now, but don't snore any more. Is it possible to have it both ways, and can someone tell me how to do it?
Please forgive the probably dopie newbie question. It's the first time I ever got far enough in building a mission to add the AI - not my thing at all. Expect a lot more of this from me over the next few weeks. Unless there's a good tutorial on customizing AI behaviors?
Thanks for any help.
Yandros on 20/9/2013 at 02:41
Change the state back to Normal, and leave the sleeping metaproperty on them. To make them less likely to wake up, just reduce their hearing, which is AI > Attributes > Hearing. Try Below Average first and see if it's enough - I find that you can make quite a racket at that level before they will wake up. I actually create in my gamesys a child of the sleeping metaprops called M-HeavySleeper which has this set already.
redleaf on 20/9/2013 at 03:00
Hey, it doesn't sound so scary to try. Thank you - I'll let you know how it turns out.