FrenchDecay on 28/1/2017 at 08:20
Greetings taffers
I'm having some troubles with a no-kill objective in my FM. I want the mission to fail as soon as the player kills an AI, undead included.
I thought I had found my way around by using a QuestVarTrap and a QuestVarTrigger with "=1:DrSKills", killing undead did fail the mission if the player used the sword or fire arrows but it turned out using holy water didn't count as a kill.
Can anyone help me?
Unna Oertdottir on 28/1/2017 at 10:39
Put the TrigSlain script on the archetype and cd link to a qvar trap
qvar:
=3:goal_state_x
FrenchDecay on 28/1/2017 at 11:33
It worked, thanks for your quick answer Unna ;)
Unna Oertdottir on 28/1/2017 at 11:58
:)
But why not kill undead? I always get rid of them if I can.
FrenchDecay on 28/1/2017 at 12:48
I do the same most of the time, but here I'm just trying to create a strong difference between each difficulty setting. Besides, it feels a bit logical in my scenario :cheeky:
R Soul on 28/1/2017 at 15:01
There's a logical reason, besides gameplay, for not allowing the player to kill humans. Fewer people are likely to hire a thief who also kills, and it's less bad to be wanted for theft than it is for murder. It would be a good idea to make it clear to the player why it's in his or her interests to leave the undead alone.
Yandros on 28/1/2017 at 15:31
For future reference, a simple change on the typical no-kill goal setup to move the Qvar value from -14 (Human) to -8 (Creature) would have included Undead too (but also rats, spiders, beasts and robots, so that might not have worked for you).
FrenchDecay on 28/1/2017 at 17:23
Actually, there aren't many elements in my FM that justify the whole "don't blast undead on your way", so I'll have to work on that, thanks for pointing that out, it completely went above my head!
Also, that's helpful to know Yandros thanks a bunch
Niborius on 28/1/2017 at 18:32
A bit offtopic but nice to hear that you're working on a new FM, FrenchDecay, I have yet to complete your latest one but it was looking very good so far. My mission is making progress too, I expect it to go to Beta stage soon :)
FrenchDecay on 28/1/2017 at 21:00
Hey Nib, glad to hear yours is still on track as well, I can't wait to play it! ;) so take your time with it