NERDRAGE: Developers shoving their quirky controll schemes down our throats - by henke
henke on 20/6/2010 at 20:28
Just started playing Crysis and while I am enjoying it a lot, I am not enjoying the fact that you can not toggle crouch, but for some reason, iron sights does toggle. Well, after Googling for answers and mucking around with .cfg and .xml files for half an hour I finally got the crouchToggle to work. So why doesn't CryTek just put the damn option in the Controller Settings? Just to be a bitch?
As for the iron sights, I had no luck getting it fixed through coding. And this one really is a headscratcher. Doesn't like 90% of FPSs use the "hold" system for iron sights? Even Crytek's own Far Cry 2* does it this way. So why do they make it "toggle" in this game with no option for changing it? As it is now I'll get into a firefight and by pure reflex I'll press the right mouse button down and keep it down while shooting at the baddies. Then I'll notice my health is running low so I let go of RMB and start running for cover. Except I can't fucking run because the iron sights are still up. So I'm just slowly creeping towards cover while getting riddled with bullets for a second until I remember to press RMB a second time to exit the zooming.
Seriously, fuck this shit.
*edit: oh wait, jus checked my Far Cry 2 box, apparently it wasn't developed by CryTek? o_0
henke on 20/6/2010 at 20:38
Yeah, I noticed. Anyway, point still stands; the conventional way for first person shooters to handle iron sights is "hold". So why oh why do CryTek gotta fuck with tradition?
Nameless Voice on 20/6/2010 at 21:06
My nerdrage is people taking out control options in the name of "streamlining", though I'm more talking about the removal of potential actions entirely because they are deemed "unnecessary", e.g. games that don't allow you to crouch.
In your example, why shouldn't the player be allowed to choose if they want to have a key for crouch and a key for crouch-hold?
Personally, I prefer having to hold the crouch key and standing up when I let go, and the same applies to an "aim mode", but I know others prefer the toggle method. Why can't a game have both? Do developers really think their designated audience is too stupid to be able to handle the choice?
mothra on 20/6/2010 at 21:24
while i do find that lack of option odd I do have to say that crysis has prone and lean going for it, 2 things I love very much and use often. I had much more trouble with using mouse-middle-toggle for the suit functions but all of that changed once I got a better mouse. still a great game and I hope crysis 2 will deliver (lean is confirmed for all platforms btw!)
Malleus on 20/6/2010 at 23:21
Quote Posted by henke
As for the iron sights, I had no luck getting it fixed through coding.
Have you tried using (
http://glovepie.org/) GlovePIE? If you can reconfigure the ironsight to some button other than the right mouse button, it should work with a simple script like this:
Keyboard.X = Pressed(Mouse.RightButton)
Keyboard.X = Released(Mouse.RightButton)
X being the in-game ironsight button in this case. Only tested it in Word (with another key instead of the right mouse button), but it worked.
Nameless Voice on 20/6/2010 at 23:38
Glancing briefly at that page, it looks far less professional and detailed than (
http://www.autohotkey.com/) AutoHotKey, which is an extremely powerful and flexible input scripting language.
Angel Dust on 21/6/2010 at 00:19
:laff:
I'm currently playing through Crysis for the first time also and have encountered similar issues. Not enough to enrage me ;) but I might try out Malleus and Nameless Voice's suggestions.
Good game otherwise so far.
Gryzemuis on 21/6/2010 at 01:28
I hate it when developers assume everybody has a scroll wheel on their mouse. I don't have one, and I will never get one. The end. Why oh why are so many scroll functions in so many games hard bound to the scroll wheel. Camera zoom in/out in Aion. It really gets irritating when your camera changes distance all the time by random events. And you can't change it. I'm now playing Fallout3. And the "local map" has a zoom function, which seems to be bound to the scrollwheel again. FFS.
june gloom on 21/6/2010 at 01:41
So what's it like living in the 90s?