NERDRAGE: Developers shoving their quirky controll schemes down our throats - by henke
Nameless Voice on 27/6/2010 at 13:23
Quote Posted by EvaUnit02
Ghoul Revenants, Supermutant Overlords, Albino Scorpions, Enclave Hellfire troopers, etc. are piss easy. Even with Broken Steel installed it's still easy to make build your character into an unbalanced, jack of all trades, walking tank in vanilla Fallout 3.
You pretty much end up as that no matter what you do by the time you're level 20+.
Probably the reason I find them difficult is because I refuse to use VATS as I prefer the FPS style, plus it just seems like cheating (I get a whole bunch of free, extra-powerful shots while I'm basically invincible, and then when I'm out of action points I still get to fight normally? How is that not unfair?)
Xenith on 27/6/2010 at 13:42
Quote:
Eh? The aliens clearly fire projectiles at you. As in; you can see the iceshards and icebeams coming at you and outrun them if you move quickly enough. I guess what you say might be true of the human enemies though.
I think he means that damage is not based on how many times you get hit, rather you get hit by the amount of projectiles depending on the "death time" which has been set.
Nameless Voice on 27/6/2010 at 15:39
So... you can't dodge? Hits are based on randomness rather than player skill? That seems rather odd.
Koki on 27/6/2010 at 17:41
In majority of modern FPSes you can't "dodge".
ZylonBane on 27/6/2010 at 17:51
Quote Posted by Nameless Voice
So... you can't dodge? Hits are based on randomness rather than player skill? That seems rather odd.
You're attempting to take a Koki post seriously. Just thought I'd point that out.
Yakoob on 2/7/2010 at 02:27
Quote Posted by lost_soul
just like it would have been so tough to merge multiple small levels together to eliminate load times in DX2/Thief3/Unreal2.
Heh, I love it when people who have no idea about how game development works criticize technical decisions of people who do.
sparhawk on 2/7/2010 at 11:17
Quote Posted by Yakoob
Heh, I love it when people who have no idea about how game development works criticize technical decisions of people who do.
At least in T3 it was a bad project management which can be rightly critiziced. :erg: