NERDRAGE: Developers shoving their quirky controll schemes down our throats - by henke
Gryzemuis on 21/6/2010 at 12:26
Quote Posted by Eldron
But the whole point of this thread seemed to be the rage against something that is different from what one is used to, even the smallest things.
No. The rant is that not enough of the UI is configurable.
Mouse buttons, mouse wheels, no game should assign these fixed functions.
No two functions should be bound to one single key, even if they do different things in different situations. E.g. you might want to use your scroll wheel for weapon switching during combat/roaming. But you want to use the scroll wheel for zoom when looking at a map. If functions are different at different times, they should all be configurable.
Even the fucking escape key function should be bindable to another key.
In the Unreal Engine you could do this. The ini files would have huge lists of functions. And even if the UI in the game wouldn't allow you, you could still configure everything like you wanted, by editing the ini.
Whenever I play a new game, I always spend 2+ hours configure my keybinds, my joystick, the graphics settings, etc. If you think a game is not worth spending 2 hours to configure, then it's probably not worth playing. I've probably spend 40-80 hours alone on configuring my UI in WoW (including addons). Now you can say a lot of bad things about WoW, but at least you can configure your UI in great detail.
Koki on 21/6/2010 at 12:36
LittleFlower, seriously, you're using a trackpad and a joystick combo. As right as your arguments might be, nobody cares because only seven people on the planet use this setup.
Quote Posted by Eldron
goddamn console scrollwheels.
hurrr. SPOILER: pads don't have numerical keys, and you have to switch weapons somehow. So logically, the best way would be to... add next/previous weapon buttons! :idea:
Eldron on 21/6/2010 at 12:38
Quote Posted by LittleFlower
No. The rant is that not enough of the UI is configurable.
Mouse buttons, mouse wheels, no game should assign these fixed functions.
No two functions should be bound to one single key, even if they do different things in different situations. E.g. you might want to use your scroll wheel for weapon switching during combat/roaming. But you want to use the scroll wheel for zoom when looking at a map. If functions are different at different times, they should all be configurable.
Even the fucking escape key function should be bindable to another key.
In the Unreal Engine you could do this. The ini files would have huge lists of functions. And even if the UI in the game wouldn't allow you, you could still configure everything like you wanted, by editing the ini.
Whenever I play a new game, I always spend 2+ hours configure my keybinds, my joystick, the graphics settings, etc. If you think a game is not worth spending 2 hours to configure, then it's probably not worth playing. I've probably spend 40-80 hours alone on configuring my UI in WoW (including addons). Now you can say a lot of bad things about WoW, but at least you can configure your UI in great detail.
Nah, I love wow and the way they've handled modding, it's one of the many reasons why it's still the number one mmo, and I love it whenever there's room for more customization of anything, including controls., but I can honestly say I never go around touching much of the control settings, with the exception for turning of mouse-smoothing and setting the mouse speed.
But what I'm trying to get at is: in the scenarios where it isn't possible, is it worth having the game experience ruined because some of those things weren't possible?, in the worst case scenarios it is good to be able to adapt and play using the lesser control scheme.
Eldron on 21/6/2010 at 13:05
Quote Posted by Koki
LittleFlower, seriously, you're using a trackpad and a joystick combo. As right as your arguments might be, nobody cares because only seven people on the planet use this setup.
hurrr. SPOILER: pads don't have numerical keys, and you have to switch weapons somehow. So logically, the best way would be to... add next/previous weapon buttons! :idea:
Actually, it's more the norm to have the weapons be on the d-pad.
Nameless Voice on 21/6/2010 at 13:11
LittleFlower: Using a Trackball is the one reasonable reason for not having a mouse wheel.
I've heard those things area meant to be much better than mice once you get used to them, but I've never been willing to spend lots of money on a good one just to prove or disprove this theory.
I'd really miss the scrollwheel while browsing the web using other things with scrollable lists. Whenever I'm in an old game or app with a list and I can't scroll it with the wheel, it just feels awkward and cumbersome.
Gryzemuis on 21/6/2010 at 13:30
Quote Posted by Koki
LittleFlower, seriously, you're using a trackpad and a joystick combo. As right as your arguments might be, nobody cares because only seven people on the planet use this setup.
It's not a trackpad. That would make no sense. :p A trackball does have some real advantages. A trackpad is just a crappy device.
And there are actually a bit more than 7 people who use weird controller setups. But you are right, we are in the minority. But even when you are in the minority, you can still be right. :)
What about "inverse mouse". I play with that. I'm sure I'm in the minority there too. Should that functionality be removed ? I believe Aion did not have a "inverse mouse" function during the beta. Jezus Christ, that was awkward. You can tell me it only takes 5 minutes to get used to it. But I've been playing with inverse mouse for over 10 years now. And if I'm playing 2 or more games at the same time, conflicting UIs can be pretty ugly.
My point is not that game developers should make games for my controller setup. My point is that they should make every element in their UI configurable. Including mouse buttons and scroll wheel. Including toggle vs hold-down. There should be an easy and readymade UI for players who don't want to mess with the UI. But for those who want to change things, there should be the possibility.
Nameless Voice on 21/6/2010 at 14:03
I agree with this. It's not such a major hassle to make things like that customisable from a programming point-of-view, so why don't people do it? There's nothing wrong with giving the player lots of options, so long as you arrange them in such a way that the most important ones are given first.
Malleus on 21/6/2010 at 14:53
Quote Posted by Eldron
One thing humans are quite good at is adapting to the situation, this includes control schemes.
Now that you mention it, it does say "Adapt, Engage, Survive" on the Crysis box. Looks like henke failed right at the "Adapt" part. :joke:
henke on 21/6/2010 at 18:24
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Alright, to say somthing nice about Crysis controlls for a change; I do like how the different suitfunctions are accessed. Holding down the middlemouse button and pulling in a certain direction becomes second nature so fast you hardly even see the menu.
And RE: the toggleCrouch, while I did get it working it seems to have messed up "prone" in the process. That's alright, I'm more of a croucher than a proner. In fact, you might say, I'm not prone to prone! HA!
EvaUnit02 on 21/6/2010 at 19:08
Dude, you know that the nanosuit battery drains slowest when in prone, right? It's pretty much essential if you're trying to stealth most of the time on Delta difficulty. You aren't a walking God on Delta by any means, so cloak is indispensable.