fett on 26/8/2009 at 03:43
Agreed. Loved the first two (and the excellent expansion which was the best), but 3 was shite. The learning curve on the originals were a bitch, but when I completed them, I felt like a real gamer for the first time. IIRC, those were the first games I played on the PC, then came Thief and SS2.
DaBeast on 26/8/2009 at 09:03
I was disappointed with StrikeForce. Will be good to get back to some isometric style commandoing :P
I originally played Commandos 2 on either PS2 or 1 I forget which. The loading times were a pain when you entered a building only to exit it a few seconds later.
I used to spend ages planning out each mission, then watching it all go to hell and having to fight my way out. Awesome stuff, I really want to play this now :P
(I tried some 2 player commandos 2 a while back, didn't work so well)
redface on 26/8/2009 at 10:11
Well, looks like it was just a rumour, they denied it.
gunsmoke on 26/8/2009 at 15:34
I don't know which # in the series it is, but I have Commandos: Beyond the Call of Duty. At first, I thought it was stupid and really tough to get into. I gave it another shot a few years later (I think fett was raving about it and decided to see what I was missing) and actually go through the manual and learn the game mechanics. Much better experience. I should finish it.
AltF4 on 27/8/2009 at 03:50
doh...looks like redface has it right, as pyro studios have poured cold water on the rumour.
Pity - as the general thread of the well, thread, indicates, once the steep learning curve was overcome (primarily through knowledge of all the shortcuts and good teamwork that used the difference commando's skills), this was a completely absorbing game. Commandos 2 in particular.
To me, they were more like isometric action-puzzle games, with 10 minutes of planning and watching patrols, then 20 seconds of clicking and terror, ending in triumph or reload :)
Ulukai on 27/8/2009 at 11:56
I stopped playing Commandos 2 quite a way in because it was just too damn punishing. It was a very shiny thing, though - the environments were lovingly drawn and it felt so polished.
Do I want to play another one? I'm not sure.
Tonamel on 27/8/2009 at 20:41
I'd love to play another one of these sometime, but only if they promise to fix the controls/have a proper tutorial. I am not a fan of learning cliffs, even if the underlying game is pretty awesome.
AltF4 on 4/9/2009 at 02:10
@ Tonamel. Couldn't agree more. The games are great, but they really do themselves a disservice by not going that extra few cycles of development to polish the control scheme and provide good user materials.
Slightly OT: Commandos 5: Inglorious Basterds. I hate movie game tie-ins, but this could be an 'interesting' vehicle to boost an older game licence back into the limelight. Keep the core game mechanics, but give it a darker alternate history kind of flavour - change the commando names, re-work the briefings and mission goals ala Kid Tarantino, et voila...