szabikka on 30/11/2022 at 19:12
I'm happy that I had the ability to play both of these fantastic missions. Huge thanks for the authors and to Brethren to organise the contest. I hope we will have more contestants and missions next time, the more missions to play, the better :) .
Wormrat on 8/1/2023 at 17:34
Excellent missions, both of these, and yes, I hope both of these authors make more! Some quick comments:
Intertheft: Super well-executed revamp of the concept. It felt realistic and believable how the thieves repurposed the sewers and had their own little culture down there. Tight quarters, twisty passages, lots of sleepers to tiptoe around. Very tense. Practically rubbing shoulders with the thieves at times. Many creative and varied room/trap/challenge ideas along with alternate paths and fun sneaky ways for Garrett to "out-thief the thieves" (although I fumbled things in Donal's place and left it a bloodbath). The author's notes and suggestions in the readme were appreciated.
House of the Architect: If Intertheft is "tight quarters", this is pretty much the opposite! I never really get tired of mansion missions, and this one ranks up there with my favorites because the layout is so good. A wonderfully carved 3D space with lots of freedom. The decor is like a maximalist smorgasbord of Thiefy style and creative object use. I certainly ate my fill. But it's not just aesthetics, I thought the sneaking challenge setups were very good too. Just the right amount of noisy floors and carpet for my taste. I used my blackjack liberally for this one.