Renault on 9/7/2018 at 06:58
I don't think the T2 Gold situation is a sad story at all. There was a team formed that was made up of nicked, myself, BT and Random Taffer, and our goal was to finish the missions released by Digi. But most of us at the time had very little dromed experience, and people eventually lost interest and the project died. But it's still there for the taking if anyone wants it. The missions are there, and we have notes on what the missions were originally supposed to be from Randy Smith, Emil Pagliarulo, and Digi. It's still the same gift given to the community by an ex-LGS dev, just waiting for someone to jump on it.
BT and I differ on this issue, but I believe the whole point of releasing the missions was the hope that some individual or group would finish them and make them as close as possible as to how they were originally intended. And we have a decent amount of info available to us on that subject. His "museum" mission was completely unrelated to what LGS's had planned, and that's fine. But IMO the real goal should be to make a fan version of what LGS would have released if they hadn't gone out of business.
Bulgarian_Taffer on 9/7/2018 at 10:55
Bringing this back on topic: The whole Thief 2 Gold project started more than ten years ago, and the College (Museum) was released by me 9 years ago. That's ... a long time.
Everything we're talking about is from before the NewDark era.
Starker on 9/7/2018 at 14:41
Quote Posted by Bulgarian_Taffer
I'm going to expand on this, and I'll say that I strongly suppose it's largely the community's fault of why NuThief was a debacle. The attitude towards the representative here in the early stage of development, and dictating how Thief 4 should be done, may have convinced the team that they can't please us, which led to thrashing everything that made Thief good, and start anew. Of course, I don't have proof that this is what has happened (as I don't know anybody working at EM), and it's just an educated guess. But I won't be surprised if that's what really happened.
They couldn't make it good, so the only choice they had was to make it bad? Sounds about right. If they really were making a good Thief game, why didn't they show us any of that?
Also, we had a great relationship with the community manager when the project was in the early stages. This was all before we saw the first glimpses of the game, however. The negative reaction to the game -- headshots for XP, the rebooted Garrett, no free jumping, etc -- it all came after that. And then we got another representative here who, yes, got some undeserved flak as a messenger, when it was really the message that people were opposed to.
Anarchic Fox on 19/7/2018 at 19:20
Thank you all for filling me on many details I missed while I was away. That being said, please don't forget the biggest contribution of them all. Digital Nightfall and his friends used their insider connections to persuade someone at LGS to let them try using Dromed. LGS were reluctant, because they knew how difficult an editor Dromed was and is. However, Digi and team succeeded in creating a fun (though unprofessional) level, which was enough to convince LGS to release Dromed to the public. This mission was Gathering at the Bar, the very first FM. Other FMs were released earlier, since team CoSaS put the FM through more rounds of bugtesting and refinement, but that's how things went down.