montag on 19/4/2017 at 07:44
Just because I know how very much valued my opinion is here at ttlg, I have to recommend this FM. It's loads of fun, and (now for something) completely different from the norm in darkmod.
thief-outside-a-box on 22/4/2017 at 17:52
It's kinda sad how little love this superb mission gets. :eek:
Playing on medium difficulty and being at the end (I think), so far the mission is a blast. Spoonman's former mission, "Full Moon Fever" was fantastic, and while he took a different approach with this one, it paid off very well.
After a huge mine system with some nice extras you enter a huge mansion. It does not just look big from the outside, after a while you discover that it is. Although mansion sounds a bit too straight-foward. Let's say the trickster had a lot of fun building this place, it is built into the caves and thus has little resemblance to your normal mansion roomplan [for example: frontdoor -> saloon -> dining room -> chambers for the guests]. Even on medium, it is quite a challenge, as there are loud floors, few dark corners, many guards (quite diverse, which is not explained yet leaves space for your imagination) and most importantly, many open halls and lots and lots of windows throughout the inner part, enabling guards far away to see or at least hear you.
Yet the biggest plus is the down-to-earth playstyle: you have your blackjack, your stealth ability, very few arrows and your common sense, it's all you got and all you need. There are no readables, no keys and pickable locks are in the single digits. Loot is scattered all around. Don't get me wrong, unique items/huge treasure chambers/readables and a well placed key here and there can improve a mission vastly, but to play a mission that is just down-to-the-core, living from it's mere layout... it has been a while and is soooooo satisfying. :D
Noticed bugs and negative points:
- (the fire elementals are quite suicidal in their rage, following the player into the water - unless it is meant to be that way, which I actually like)
- a few times, the map is a bit rough around the edges but it is minor as I could play through it without trouble
- one guard in the basement and a guard in the theater are stuck
- the throne room is a bottleneck (or I overlooked a path), which is kinda sad in a mission otherwise blessed with much freedom and different paths
Cardia on 22/4/2017 at 18:58
Thanks for the release i will play this one tonight :thumb:
Cardia on 22/4/2017 at 20:40
Game gives and error when starting mission, i can read the goals, but during the loading screen it gives an error, something like . model collision type...
Nevermind...i had to updated my darkmod, this time i can run the mission ;-)
Cardia on 22/4/2017 at 21:10
The game crashed when i mantled up a box and started to shoot arrows to a group of hammer soldiers, this place is teeming with hammer soldiers, Damm the combat system is still really bad regardless the last update. Ho do i set God_mode, what the key to bring up the command console?
thief-outside-a-box on 23/4/2017 at 11:19
Quote Posted by Cardia
The game crashed when i mantled up a box and started to shoot arrows to a group of hammer soldiers, this place is teeming with hammer soldiers, Damm the combat system is still really bad regardless the last update. Ho do i set God_mode, what the key to bring up the command console?
something like STRG + ALT + ^ (maybe + SHIFT) and then enter
god
or:
notarget
Anyway, bad combat system? Granted, you can't outsmart/parry your enemies like in T1-T2, as soon as it comes down to fighting with your knife, you are screwed. But I don't deem this a bad thing.
Also hammer soldiers? I have been to a hammer compound and a tower site, but haven't met hammers (instead spiders). Or are you referring to the guys carrying hammers/the hunchbacks in the "mansion"?
Cardia on 23/4/2017 at 11:45
Thanks Thief-outside-a-box, yes i meant those guys who talk like hammerites and are armed, and some of them wear skull masks. enemys don't even have to parry, i hit them with a sword unaware, and i still hear a metal sound like they were made of metal without doing any damage to them, then they realise something hit them and they draw their weapons, no seriously the sword combat is horrible, Thief 2 and thief 1 is good.
I´m going to use GD mode, that way is more fair, and now i can kill them all like a God.
New Horizon on 25/4/2017 at 10:35
Quote Posted by Cardia
Thanks Thief-outside-a-box, yes i meant those guys who talk like hammerites and are armed, and some of them wear skull masks. enemys don't even have to parry, i hit them with a sword unaware, and i still hear a metal sound like they were made of metal without doing any damage to them, then they realise something hit them and they draw their weapons, no seriously the sword combat is horrible, Thief 2 and thief 1 is good.
I´m going to use GD mode, that way is more fair, and now i can kill them all like a God.
What are your AI sight and hearing settings? You can adjust them to be more like Thief 1 and 2
Go to 'Settings / Gameplay / Difficulty' and you can set the AI vision and hearing to the lowest setting (Nearly Blind / Nearly Deaf), sword fighting can also be set to 'Auto parry' and AI difficulty can be set to 'normal' if it's not already. I believe AI Difficulty simply means how many hits it takes to kill an AI.
I've given those settings to some classic Thief players before and it improved their personal experience greatly and said the gameplay felt much more like Thief 1 and 2 this way.
Cardia on 25/4/2017 at 21:16
Thank you New Horizon, i´ll see what i can do...