Dale_ on 18/10/2014 at 02:00
Okay, fixed it: (
http://www.youtube.com/watch?v=__vi3m2B5WU)
Tannar, could you pls update the link if you already added it to the tutorials? It's basically a reuploaded video where I voiced over those 124s :D
Thanks!
Tannar on 18/10/2014 at 03:42
Done.
Dale_ on 18/10/2014 at 12:19
This also gives me an idea, would anyone with a lot of Dromed experience here be willing to beta test my videos? Basically watch them before they're made public to make sure there aren't any errors or inaccuracies? Especially as I go deeper into Dromeding, that would be really useful :)
fibanocci on 18/10/2014 at 12:26
Your're typing al lot of stuff into the command box. Sometimes there are shortcuts for the commands in the default.bnd in the menu.cfg. You need to install the DromEd-Toolkit, anyway.
For example
Show_bad_rooms is in the menu
If I want to find something in the object hierarchy, I press F5 and type
*statue (an expample)
into the box.
Xorak on 18/10/2014 at 21:28
Quote Posted by Dale_
This also gives me an idea, would anyone with a lot of Dromed experience here be willing to beta test my videos? Basically watch them before they're made public to make sure there aren't any errors or inaccuracies? Especially as I go deeper into Dromeding, that would be really useful :)
I would, but I don't know if I have the mastery you seek.
Dale_ on 19/10/2014 at 02:08
Quote Posted by Xorak
I would, but I don't know if I have the mastery you seek.
Xorak
NewDark 64³ Contest Winner
Location: Locked Inside Dromed
You seem legit sir :D
I'll PM you the link when I upload my next video. Thx!
Dale_ on 21/10/2014 at 05:48
Dromed video tutorial episode 6: (
http://www.youtube.com/watch?v=fxz3o_pZSkE)
- this one covers:
:00 Importing and assigning a higher resolution texture to a brush
3:45-7:00 Creating a doorway with multiple brushes, so the textures can be aligned two directions
All these are related to various techniques to adding beams to the room:
7:00-10:00 Making beams using airbrushes rather than solid brushes
10:00-16:00 Finish texturing beams and aligning textures
16:00- 22:00 Making angled beams using wedges
22:00-24:30 Making beams using solid brushes
24:30 Fixing any issues by adjusting the TIME property
26:00 Metaproperty introduction
30:15 Reskinnable object introduction
Dromed video tutorial episode 7: (
http://www.youtube.com/watch?v=Ze1xv1JfmWY)
- episode 7 covers:
0:50 A simple way to copy and paste properties from one object to another
2:30 Using mtl files to further adjust textures on objects
5:00-8:30 Rotating and using objects to create nice architectural finishes
12:00 Adding the first torch to the level and adjusting its various light properties and lighting the level
18:30 Adjusting the ambient light of a mission
Cardia on 2/12/2014 at 22:11
Hi Dale, i was wondering if you could do a tutorial on how to make a spiral staircase, i´m still finding hard to build such thing.
LarryG on 2/12/2014 at 22:43
Spiral stairs can be tricky. You have to limit yourself to step rotations that DromEd likes for best results, whether you are carving air from solid or placing solid into air. Try to have the step height no greater than 0.75 ratio. And allow for your steps to be wider than you think is necessary, because the closer you are to the axis of the stairs the less they can be walked upon.
This is a top view of a modern spiral stair building code minimum distance. Assume that 1 DromEd unit = 12 inches and you won't be far wrong.
[ATTACH=CONFIG]2062[/ATTACH]
What is most hard, I think, is room brushing it when you are done. In fact, a tutorial on just how best to room brush non-cubic shaped areas would be very useful, I think.
Xorak on 2/12/2014 at 23:59
When I build a spiral stair here's what I follow. It's so easy you'll wonder why you ever had any difficulty at all in doing it.
You start with a wedge, half as long as the cylinder is wide and make it sure it is centered like below. So if the column is 14 units across, each wedge will be 7 units long. The width of the step doesn't matter too much. I used a W of 4 to create a nice angle, but a 5 also works in this case. If you use a 3 there will probably be gaps between each step, which is something you might want in some cases.
Inline Image:
http://i1062.photobucket.com/albums/t498/cplafond/stair1_zpse7e125ad.jpgThen all you do is rotate the wedge 22.5 degrees and align it so that one end matches the end of the one in place, and the wider end goes beyond the outer wall of the cylinder. And you keep building these steps.
Inline Image:
http://i1062.photobucket.com/albums/t498/cplafond/stair2_zps54d6254d.jpgThe beauty of this, is that you can first place these four wedges like this, and it will eventually all align, nicely even and perfect:
Inline Image:
http://i1062.photobucket.com/albums/t498/cplafond/stair3_zps82e1db9c.jpgThen just continue to fill in the steps. I did the first series of steps. This should work on any size cylinder, it will only require more intermediary steps for each series.
Inline Image:
http://i1062.photobucket.com/albums/t498/cplafond/stair4_zpsba91aa2c.jpgAnd imperfections that exist where all the points of the wedges meet up in the middle, you can place a beam running the height of the cylinder and hide them.