jtr7 on 4/9/2009 at 04:29
From the
Deus Ex 3 Eidos forum:
Quote Posted by Overtime
So at the beginning they talk about the industry and competition. Innovation blah-blah-blah...
Stephen then talks about how he got to be the head of Eidos, then he mentions Tomb Radier, Hitman as successful Eidos games.
They then have a little conversation about whether devs should take responsibility for violence in their video games...(i know, what a stupid question)
Next, they talk about why Montreal is a centre for games studios.
Talk about what it takes to design games...(artists/programmers etc)
The host then mentions Assains Creed/Wet/Army of II as games that have come out of Montreal.
Average age at Eidos ~30-32
Thats it....I think DX 3 was mentioned once in passing but nothing was said specifically.
All in all, a fairly useless interview!!!
Ah well.
~s:a:n:i:t:y~ on 4/9/2009 at 06:57
Heh, guess the previous interview about 'work on DX3 going well' was more informative than this :(
Ostriig on 5/9/2009 at 14:59
Since when does every interview with a certain studio's staff have to be about the projects in development at the time? Judging by the summary, this appears to have been a studio profile. And one that I'd actually be curious to read, if someone put up a transcript of the audio.
jtr7 on 5/9/2009 at 23:19
Marketing? Getting the word out? Recruiting? It doesn't have to be all about the games, but they should be mentioned since these sequels will make or break EM's mission to inject themselves into the market as a world-class studio. Getting people behind them, not just saying something like "Hey, we're here!" should include their ambitious first projects. If the gamers know about them, I would hope the industry knows about them already.
Ostriig on 5/9/2009 at 23:58
Apparently, he did make a mention of DX3, "once in passing". Maybe you're interested in the industry's products exclusively, okay, but there are others who genuinely care about more than just that, and for whom details on company culture, design and development perspectives, etc. and all that "blah-blah-blah", matter just as much, if not more, as the details on their latest project. This was obviously not a push in the games' marketing, and people interested in the company are already in the loop regarding their current projects, as much as they can and care to be. It's unreasonable to browbeat them for not catering directly to consumers in what appears to be an interview geared for industry-oriented people, and calling it "useless!!!" is a straight out exercise in cretinism.
Briareos H on 6/9/2009 at 11:02
The interview is about the arrival of Funcom in Montréal and why Québec is the new heaven of video game developers so I can understand why he hasn't been pushing the advertising of his games.
No mention is made of DX or Thief but this info : When asked how the studio can be assured that their games will be popular, Stéphane mentions that EM do a lot of focus testing / play testing early in the development cycle.
jtr7 on 6/9/2009 at 12:46
Quote Posted by Ostriig
Apparently, he
did make a mention of DX3, "once in passing". Maybe you're interested in the industry's products exclusively, okay, but there are others who genuinely care about more than just that, and for whom details on company culture, design and development perspectives, etc. and all that "blah-blah-blah", matter just as much, if not more, as the details on their latest project. This was obviously not a push in the
games' marketing, and people interested in the
company are already in the loop regarding their current projects, as much as they can and care to be. It's unreasonable to browbeat them for not catering directly to consumers in what appears to be an interview geared for industry-oriented people, and calling it "useless!!!" is a straight out exercise in cretinism.
Is this a rant at me? WTF? :confused:
I agree, except for the 'tude and personal crap. I answered your damn question, which was also off-base and extreme.
Ostriig on 6/9/2009 at 15:10
Eh? No, I wasn't raging on you, the "exercise in cretinism" bit was directed at that Overtime guy you quoted earlier, I thought that made sense. As for the rest, what exactly was extreme and personal about it? I replied with why I didn't think what you said applied, and I thought I was pretty tame about it.