Le MAlin 76 on 27/6/2015 at 12:34
You no need scr folders.
baeuchlein on 28/6/2015 at 23:35
Quote Posted by baeuchlein
There's a small bug in NewDark v1.23. When a mission uses custom loading screens, these are not always displayed correctly in v1.23. Sensut's "Bathory campaign" and "Dracula reloaded campaign" suffer from this, as well as the Necro Age version of T2X. In the "CCR Campaign", however, things still look OK. Not a serious issue, but it would be nice if that could be fixed for v1.24.
Apparently, this problem (and some more serious ones) were not caused by NewDark, but by a bug in Tafferpatcher 2.0.15. The problems didn't show up on all of my machines, by the way. Anyway, I have now switched to Tafferpatcher 2.0.16, and everything seems to be fine once again.:)
margotbean on 19/8/2015 at 18:17
I tried installing NewDark 1.23 to Thief Gold using TFix (unchecking all optional texture packs, etc.) but it still gave the guards Thief 2 bodies (i.e., it gave them waists instead of round bodies). I don't want this.
So, how do I manually apply NewDark 1.23 to Thief Gold? :confused:
...Or is it NewDark 1.23 that changes the guards bodies, and not TFix? NewDark 1.22 did not do this, so please advise if I should ditch TFix or NewDark 1.23? Thank you!
Edit: Sorry, I guess I never applied NewDark 1.22 to Thief Gold, so I have no idea if NewDark 1.22 did this also. Does anyone know? :D
Update: I answered my own question. TFix does it. So, to apply NewDark to Thief Gold, just copy the contents of the two .zip files as it says in the instructions, then open cam.cfg add "dark1" after the line that says
; hey, which game is this
game dark
So it looks like
; hey, which game is this
game dark
dark1
Also, rename Thief2.exe to Thief.exe, just so you don't confuse yourself later.
I'm gonna leave this post up for anyone who was confused like me. Sorry, and thanks.
LarryG on 19/8/2015 at 19:06
NewDark does nothing to thief resources like AIs. As to whether TFix does anything to them, I don't know. To apply any version of NewDark to a clean T1 or TG install, just follow the instructions in the NewDark distribution. It's not hard.
margotbean on 19/8/2015 at 21:00
Quote Posted by LarryG
NewDark does nothing to thief resources like AIs. As to whether TFix does anything to them, I don't know. To apply any version of NewDark to a clean T1 or TG install, just follow the instructions in the NewDark distribution. It's not hard.
Thanks for the info on NewDark AI models. Of course, you probably read that I
figured that out already.
As for your claim that it's "not hard," sorry, LarryG, but I'm a programmer and the instructions are a little less than complete. Copying the contents of .zip files is pretty straight-forward for me, but "creating a config var" is not. I understand what configuration is, and what variables are, but that doesn't tell me HOW to do it. Furthermore, deleting the line "game dark" completely (as the instructions imply that you should) results in the game not running. So, the instructions on that particular adjustment leave a lot to be desired, IMHO.
And thanks for your comment "As to whether TFix does anything to them, I don't know." It leaves me wondering why you posted at all.
skacky on 30/8/2015 at 12:40
To our mysterious benefactors,
Two little things I'd like to see in the next version:
- FMSel currently does not extract/read scripts contained in the FMs/name of the FM/scripts folder, resulting in broken stuff. Players using FMSel have to manually extract this folder from the archive/FM folder to the main Thief folder, which is something very few of them will do. These scripts are used with lgs.osm.
- The command desaturate_all_lights doesn't seem to do anything.
ZylonBane on 30/8/2015 at 14:19
Quote Posted by skacky
The command desaturate_all_lights doesn't seem to do anything.
I just tried it, it does exactly what new_commands.txt says it does.
Le MAlin 76 on 30/8/2015 at 14:55
Quote Posted by skacky
To our mysterious benefactors,
Two little things I'd like to see in the next version:
- FMSel currently does not extract/read scripts contained in the FMs/name of the FM/scripts folder, resulting in broken stuff. Players using FMSel have to manually extract this folder from the archive/FM folder to the main Thief folder, which is something very few of them will do. These scripts are used with lgs.osm.
- The command desaturate_all_lights doesn't seem to do anything.
desaturate_all_lights is for dromed.
voodoo47 on 30/8/2015 at 16:17
Quote Posted by skacky
FMs/name of the FM/scripts folder
question - why?
skacky on 30/8/2015 at 17:21
I know it's for DromEd...
ZylonBane: it doesn't do anything for me, I just tried. My lights still have their default Saturation and Hue values, unless it only works with the override LightColor param.
voodoo47: our FM uses lua scripts in this folder, and FMSel doesn't read them. If we extract them to the main Thief folder it works. If you're asking me why they're here specifically then I don't know, I didn't make them.