Le MAlin 76 on 19/6/2015 at 18:31
Quote Posted by jaxa
Will LOD support affect any existing missions, or do they need modification?
New property: must be modified, and necessary to create other shape.bin
DJ Riff on 20/6/2015 at 08:15
Hmm, the comment in cam_mod.ini reads:
; the full path search order is (starting with highest priority)
; uber_mod_path -> FM dir (if active) -> mod_path -> resname_base(/movie_path/etc.)
Shouldn't it be
uber_mod_path -> FM dir (if active) -> mod_path -> root folder -> "Patch" folder -> resname_base(/movie_path/etc.)
instead?
Le MAlin 76 on 20/6/2015 at 11:19
I don't think...
For exemple:
C:\...\Thief II\Mod_Folder\Obj
\Snd
\Fam
...
In cam_mod you have this line:
uber_mod_path Mod_Folder
If it is:
Thief II\[Fm]\Foldermod\Mod1
\Mod2
uber_mod_path Foldermod\Mod1
uber_mod_path Foldermod\Mod2
...
ZylonBane on 20/6/2015 at 11:59
Quote Posted by Kristijonas
- documented the previously undocumented "small_portal_repel" config var (helps reduce jittter when walking across portals)
Does "documented" means "implemented" in this case? In short, is it fixed?
Why would NewDark document a command that doesn't do anything? What sort of insane question is that?
voodoo47 on 20/6/2015 at 12:46
no (gdrive) hotlinking please. the only link(s) that should be spread around are the main TTLG topics.