R Soul on 28/11/2012 at 18:55
Quote Posted by Renzatic
Trying to do a convert using the "Blender (2.58 onward)" preset would give me a "texture conversion command not selected" error.
That item is set in the Conversion Program Info tab.
Renzatic on 28/11/2012 at 19:31
Yup. Figured as much. Problem is I don't know what to put there.
The only two things that confuse me are that, and the OBJ.CRF/MESH.CRF -Thief2\Res folder & root folder. I'm not exactly sure what those latter ones are, so I've got it set to ignore for the time being. With that ignored, and the texture options set to move but not convert, I managed to get adoor1.bin over without any problems.
The readme file looks well laid out and straightforward. The only thing I'd recommend is numbering the red boxes, and putting a bullet list underneath for easier reference. That way if I've got a question about one of the boxes, I can easily find the appropriate section.
(
https://dl.dropbox.com/u/3018396/Readme_Test.jpg) Like so...
R Soul on 28/11/2012 at 21:54
The only issue with that setup is that some of the explanations are quite long. If they were all on screen as bullet points you might not be able to see the screenshot when reading the 4th one.
A comment by Daraan led me to notice that the 'explanation' frame wraps below the image if the window is too small. The latest version of the readme uses tables to force them to be side by side. The revised readme is online as well as in the download file, so you can check it out to compare your idea with what I originally intended:
(
http://catmanofiowa.com/RSoul/rknmwqqndpczk/readme/readme.html)
Renzatic on 28/11/2012 at 22:37
Quote Posted by R Soul
A comment by Daraan led me to notice that the 'explanation' frame wraps below the image if the window is too small. The latest version of the readme uses tables to force them to be side by side.
That's a much better idea. It keeps everything in sight, and doesn't get in the way. The only thing I'd suggest changing is making it so the bounding boxes are blue by default, and turn red when selected.
LarryG on 2/12/2012 at 05:12
Here's a bug: Conversion Program Info tab > Conversion Command "New" button. There is no OK button. After selecting New, you're stuck on the New Command pop-up window. The only way out is to abort the program. Oops.
Another bug: I cut/pasted the texture path into the text box, but when I tried to convert a bin, and error message said that no texture path was selected. When I used the Browse button to navigate to the same directory, it was recognized. The same problem occurred with cut paste of a Conversion Command not being recognized. I had to select no conversion to get around that one.
R Soul on 2/12/2012 at 23:42
Quote Posted by LarryG
Here's a bug: Conversion Program Info tab > Conversion Command "New" button. There is no OK button. After selecting New, you're stuck on the New Command pop-up window. The only way out is to abort the program. Oops.
It's there for me. I've no idea why it wouldn't show for you because there's nothing special about it. Since you had to force the program to close, does that mean you don't have a Cancel button either?
Quote:
Another bug: I cut/pasted the texture path into the text box, but when I tried to convert a bin, and error message said that no texture path was selected
I hadn't taken that sort of entry into account; I'd relied solely on the user selecting items. I've now added support for direct input.
LarryG on 3/12/2012 at 00:06
Quote Posted by R Soul
It's there for me. I've no idea why it wouldn't show for you because there's nothing special about it. Since you had to force the program to close, does that mean you don't have a Cancel button either?
No cancel button, no OK button. I just checked 1.0 and it doesn't get any buttons but the Help button either. (I wonder why that one works?) Also no X in the upper right to close the pop-up window with. :(
Quote Posted by R Soul
I hadn't taken that sort of entry into account; I'd relied solely on the user selecting items. I've now added support for direct input.
If the text boxes are enabled, someone (me) will type or cut paste into them. Make sure they all work.
R Soul on 3/12/2012 at 15:51
Quote Posted by LarryG
No cancel button, no OK button. I just checked 1.0 and it doesn't get any buttons but the Help button either. (I wonder why that one works?) Also no X in the upper right to close the pop-up window with. :(
I removed the 'X' controls because I like to use them only for the main window, but I've put them back for now in case I can't sort out the problem with the buttons. The OK and Cancel buttons are placed in an invisible table to make it easy to line them up, but I've used invisible tables elsewhere and presumably there haven't been any issues. I'd also disabled window resizing, so perhaps Vista's window style conflicted with the stated window size and button locations.
If the worst comes to the worst you could put the conversion command in the settings file. It's one of those things that only needs doing once.
LarryG on 3/12/2012 at 16:24
I hadn't tested all the pop-ups. Big oops on my part.
This is what I see for Model Name:
[ATTACH=CONFIG]1533[/ATTACH]
This is what I see for New Command:
[ATTACH=CONFIG]1534[/ATTACH]
All the Browse windows look OK.
I think your pop-up window is not getting automatically sized correctly to match the selected windows fonts. Old farts like myself like LARGE FONTS, and the windows should re-size naturally to accommodate that.
Turns out the buttons for New Command are there, just off the window. I can tab to them and then hit enter to select them (blindly).
R Soul on 5/12/2012 at 01:49
Version 1.2 has just been PM'd to you all. I've tried to address the window size issue but I haven't been able to test it properly. I could get some of my fonts to enlarge but not all of them, so it'll be interesting to see how effective my solution is.