New PS3 update is pro stereo 3D. - by Ostriig
Malf on 27/4/2010 at 08:19
I was at Sony Music yesterday troubleshooting their tape library, and after that the engineer I was visiting offered me the chance to "have a go" with Sony's 3D. I'm partially sighted on the right side, so I was curious to see if it worked; I'd seen Monsters vs. Aliens in 3D at the London IMAX before, and it worked a little bit.
Not a jot on their telly version though. It just cleared the picture up and stopped the ghosting you see without the glasses.
That's money saved then.
Honestly, I don't see this being more than a gimmick. People aren't prepared to have to wear special glasses when watching TV, and then there's all the people who have to wear glasses anyway. Are they going to have to buy prescription 3D glasses to get the full benefit?
(
http://www.youtube.com/watch?v=Jd3-eiid-Uw) Head tracking 3D on the other hand, like that demonstrated by Johnny Lee, that dude who did all sorts of cool experiments with the Wiimote? That would be awesome, and would work for anyone who isn't completely blind.
Eldron on 27/4/2010 at 10:20
or a combination, head tracking for choosing your perspective, stereoscopic to give you a sense of depth.
And as I have to wear glasses anyway, maybe this makes it easier for me, I mean, I wear glasses just about every waking moment, is that not weird too?
I'm all for stereoscopics in 3d, it has helped me in real life, so I wouldn't mind it in games too, we just need to let it evolve into even more discrete ways of seeing it.
Ostriig on 27/4/2010 at 14:45
Quote Posted by Malf
Honestly, I don't see this being more than a gimmick. People aren't prepared to have to wear special glasses when watching TV, and then there's all the people who have to wear glasses anyway. Are they going to have to buy prescription 3D glasses to get the full benefit?
I think perceptions like that can change quite fast. How long did it take, for instance, for wearing headphones on the street to become run-of-the-mill? And as for people already wearing glasses, assuming we're talking about passive polarisation filters as opposed to active shutters, I think an easy solution would be to get a sort of clip-on lens to add to a regular pair of glasses. I really don't see it as a major hurdle.
Quote:
(
http://www.youtube.com/watch?v=Jd3-eiid-Uw) Head tracking 3D on the other hand, like that demonstrated by Johnny Lee, that dude who did all sorts of cool experiments with the Wiimote? That would be awesome, and would work for anyone who isn't completely blind.
Actually, as incredibly awesome as that is, I see it as a lot more of a gimmick than stereoscopy. The perception of 3D becomes apparent only with motion, and the end effect is that it turns your screen from a general perspective rendition to a an active "window" into the game world. May be great for some concepts, but I could see it as a bother and actively reducing my immersion for a lot of other games - for instance, I wouldn't want to cultivate the reflex of moving my head far to the right of screen in an FPS so I can better peer over that wall corner to the left. Ironically, despite the realistic rendition of 3D space, I could see it as working towards emphasizing the distinction between real and virtual by adding a new level of voluntary interaction with the actual hardware.
gunsmoke on 27/4/2010 at 15:04
Quote Posted by Malf
(
http://www.youtube.com/watch?v=Jd3-eiid-Uw) Head tracking 3D on the other hand, like that demonstrated by Johnny Lee, that dude who did all sorts of cool experiments with the Wiimote? That would be awesome, and would work for anyone who isn't completely blind.
That...is neat. Impractical, but neat nonetheless.
Eldron on 27/4/2010 at 15:51
Quote Posted by gunsmoke
That...is neat. Impractical, but neat nonetheless.
What, don't tell me you've never instinctively tried to dodge something while playing a game or look around a corner using your point of view :)
But I guess this is the reason why head-tracking is more popular amongst the simulator crowd.
gunsmoke on 27/4/2010 at 15:59
Quote Posted by Eldron
What, don't tell me you've never instinctively tried to dodge something while playing a game or look around a corner using your point of view :)
But I guess this is the reason why head-tracking is more popular amongst the simulator crowd.
Yeah, when I was a kid I would wildly jerk the controller (especially with the ColecoVision controller, for some odd reason).around like it had an accelerometer in it. I have also been know to duck my head going under something in 1st person, and quickly jump to the side when surprised by gunfire from an unknown direction.
Malf on 27/4/2010 at 17:57
Pointless but interestingly ironic trivia: Johnny Lee, after making all those cool ideas using Nintendo's Wiimote is now working in the industry... for Microsoft.