New screenshots on official site. - by Digital Nightfall
Campaignjunkie on 25/4/2007 at 01:55
The cathedral-ish section reminds me of the City from Thief - big towering stone buildings, rooftops, and forms overlapping each other. If it was set at night, it could probably even pass for Thief. They've also established some pretty impressive scale with the level design, which reminds me of Prince of Persia in that sense. Awesome stuff.
DerRidda on 26/4/2007 at 12:51
Damn! I really am in the desperate need of new hardware.
I agree, the architecture looks really neat but the characters still need some work.
Jeshibu on 27/4/2007 at 21:08
The two separate worlds remind me of Stark and Arcadia.
The screens look pretty good, except for the idiot trying to shoot someone from far off with an uzi. I guess that's why he's part of a gang and not the law enforcement.
Martin Karne on 30/8/2007 at 07:21
Great, it looks like a newer version of CS. And I mean where is Arx Fatalis Part Deux? I know I know, Dark Messiah, bah.
Digital Nightfall on 23/10/2007 at 13:23
No wonder the plot is so crazy. ;)
Dario on 26/5/2008 at 00:18
Hmm, looks interesting. Not holding my breath, though... you can never really tell about a game from shots/movies.
What I'm getting tired of, though, is seeing Half-Life 2 content everywhere, in games using the Source engine (referring to the trailer. These shots here look fairly original). The trashy city areas look too similar... The ghetto streets in the trailer (and the brief segment walking in the dark, with the flashlight), just scream HL2 and Ep1/Ep2. I really hope they change the flashlight texture, and maybe find some way to make the ghetto locations more original. Maybe toss some flair into the architecture, or put Christmas lights everywhere. ...err, maybe not Christmas lights... but
something, because even that apartment building in the shots/trailer looks like it was taken right out of the same city block as the ones in HL2. (although the composition of most Half-Life 2 scenes is noticeably better. More depth, more color...)
Inline Image:
http://img139.imageshack.us/img139/8435/scanner1kj1.jpgHalf-Life 2 had these really awesome blue spotlights everywhere that gave it a lift (not outside in broad daylight, though)... I guess they could do something like that, using some certain style-set of objects that add personality to a place.