addink on 21/10/2008 at 09:56
Chances are that with a P2 you don't need any slow down utility to play SW. The P2 is roughly the recommended system for it.
As for enhancement mods, I don't know. But I doubt there are any. Character models were all sprites btw, but perhaps the vehicles and buildings can be enhanced. However I do suspect that the models aren't just a list of polygons, but that the polygons where listed in such a way that, when drawn in order, they would always come out ok without the need of any depth sorting or z-buffer. Though not impossible, it's probably not easy to change or alter them.
I too had some issues with SW design decisions, the limited view, even when zoomed out completely with a long range weapon in hand, irked me continuously.
Also the game is hard. In places it felt harder than the American Revolt add-on for the original, and that one is bordering on the ridiculous.
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As for the rumored game:
I do hope they don't try to give the agents some character, no WarCraft3 like heroes. Part of the charm of syndicate was the stoic chess-like approach to 'spending' agents.
Also, I hope they don't give the cyberagents any real voices, at least not beyond the -Minigun type grunts.
Also, unless they can stuff it into the format of some optional cyberagent ocular video feed, they should stay way of the first person view IMO. We the player are corporate managers, waging this war from our distant corporate blimp, we're not magically floating mid-air, inches away from the agent.
What perhaps would be fitting, is to be able to gain access to CC-tv feeds for indoor actions.
icemann on 21/10/2008 at 14:48
The later levels of Syndicate War was almost fuckin impossible without losing a squad member or too. You would spend 30 mins to an hour in the one level, and there was no save option so if all your squad guys died you had to start from scratch. Gah.
One of the things missing from the first game that I was sad to see go was of automatic reflexes. In the first game once you had your squad augmented pretty well you could sit them in the middle of wherever with enemy syndicate guys rushing at you from all directions and the troops would shoot them on their own. But in Syndicate Wars you had to do it all yourself. That said I really enjoyed the game. The levels had a darkness to them which even the original lacked.
All in all though the first game is easily my favorite of the lot.
Flambeau on 21/10/2008 at 22:15
Cheers Addink, I'll give the P2 a go - I was sort of hoping that some of the graphics issues could be improved with a better vid card, but from your description that wont be the case - c'est la vie. Welcome back win98 SE :P
The difficulty was insane at times - I think I must have played that last level on the orbital space station/moon several dozen times, and never actually won. I really only minded losing an agent if they were one of the ones with a skin graft upgrade. Focus fire tactics (I rarely split my team up in the later levels) and nuclear grenades were my saving grace on more than one occasion, provided I wasn't blowing up banks with them :ebil:
Icemann: I think you got it spot on - the atmosphere of SW was of a very dark, bleak, corporate dystopia, where the commercial oligarchy was being challenged by the church of the new epoch. It reminded me a lot of both Aeon Flux and Snowcrash, and the in-game adds for Ghost in the Shell were a nice touch.
More please :)
icemann on 22/10/2008 at 02:13
I had to cheat to beat the last level. Was too friggin hard.
Fragony on 22/10/2008 at 08:07
That game kicked (my) ass. No to a shooter.
Silkworm on 26/10/2008 at 04:04
Please let this be true. Please.
AltF4 on 27/5/2011 at 00:58
yeah, saw that today from bluesnews. Some interesting tidbits in there about the continuation of some elements from syndicate wars, which I wasn't really expecting.
So far though, theres been virtually no info on what type of game its going to be - eg, fps with team elements, gta style mission hub with driving and shooting etc. This is the type of info I want to get hold of before I invest any anticipation in this title...
mothra on 27/5/2011 at 10:17
but...but...I wanna play the evil corporation, not some lousy rebel !!!
icemann on 27/5/2011 at 15:40
I'm with ya 100% there mothra. Or better yet the option to play either side (like they did in Syndicate Wars except this time have completely different missions rather than doing the same maps with different objectives and the same damn final mission).
From what I've read of the story (from RPS) it sounds very solo agent style thing, which I hope they don't do. They should learn from the reaction to the new XCOM game that drastic changes to gameplay in new sequels = VERY BAD, and it pisses off the existing fans of the franchise.
Though in saying that Fallout 3 did that and was still excellent as was GTA 3 over the games prior, but those are the minority. Try playing XCOM Enforcer, that game is TERRIBLE. Or the latest Heroes of Might and Magic game, which they turned into pretty much Puzzle Quest. Grr.
I just hope that they stick to the squad based style to the game + of choosing what mission to do (more like how Syndicate 1 did it, not how Syndicate Wars did it). View style wise I'd love to have a mix of top down and 3rd person (toggable) views. And stick with the researching of new tech.