Shadowcrawler on 17/8/2009 at 01:35
can anyone give me a hint?
locked door near "sewer system" on first floor and locked door on 2nd floor.
thank you
Shadowcrawler on 17/8/2009 at 01:52
nevermind, I found what I was looking for.
thank you
Esme on 17/8/2009 at 15:51
nice little mission, the guards were a little hyper, but that was soon dealt with :ebil:
:thumb:
Vitro13 on 29/8/2009 at 17:05
Omniscient guards...bleh :p
fortuni on 22/10/2021 at 07:57
dml courtesy Glypher
Fixes
- Unconscious AI carrying bottle
- Misplaced moneybox
- Doors
- Scroll
- Renames corpse to Manus
Code:
DML1
//T2 FM: City Conflict (part 1) by Silencium18 / Fixes: miss20.mis.dml
//doors
-ObjProp 15 "JointPos"
-ObjProp 34 "JointPos"
-ObjProp 35 "JointPos"
-ObjProp 52 "JointPos"
+Receptron 34 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 35 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 83 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
//cart
-ObjProp 51 "PhysType"
ObjProp 51 "Position"
{
"Location" -5.2, -37.02, -6.5
}
+ObjProp 51 "PhysType"
{
"Type" OBB
}
//AIs
+ObjProp 96 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cprism02
}
+ObjProp 103 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cprisw01
}
+ObjProp 116 "GameName"
{
"" Name_Manus: "Manus' corpse"
}
+ObjProp 171 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cmecprs
}
//bottle
+ObjProp 99 "FrobInfo"
{
}
//information scroll
+ObjProp 118 "NoDrop"
{
"" true
}
//moneybox
-ObjProp 148 "PhysType"
ObjProp 148 "Position"
{
"Heading" 0
}
+ObjProp 148 "PhysType"
{
"Type" OBB
}