downwinder on 14/3/2015 at 23:10
i liked it,very nice,great job
Yandros on 15/3/2015 at 13:26
Quote Posted by vincentlancon
Yeah nickie, when I first started modelling in dromed, I had no idea how limiting the texturing was. From now on I will have to see how textures fit to different size rooms. Give me full vertex control over u/v coordinates anyday.
You can scale and position (U/V) terrain textures however you wish, just ask over in The Editor's Guild if you can't figure it out. Looking forward to playing this mission.
vincentlancon on 15/3/2015 at 14:24
Quote Posted by Yandros
You can scale and position (U/V) terrain textures however you wish, just ask over in The Editor's Guild if you can't figure it out. Looking forward to playing this mission.
Yandros, even with scaling and positioning the U/V , some textures will only fit certain size rooms. That's the part I must learn what textures fit what size room without a extra portion. The square ceiling tiles are the worst. carpets are difficult too.
klatremus on 15/3/2015 at 16:03
Nice little mission! Finished missing 190 loot. Will go back and look for more. :D
Spyrano on 15/3/2015 at 20:03
Quick, fun mission. Thanks!
Yandros on 16/3/2015 at 03:02
Quote Posted by vincentlancon
Yandros, even with scaling and positioning the U/V , some textures will only fit certain size rooms. That's the part I must learn what textures fit what size room without a extra portion. The square ceiling tiles are the worst. carpets are difficult too.
Oh yes, I see what you're saying now. Yes, multiples of 4 work best for ceiling tiles.
Kurhhan on 16/3/2015 at 19:50
Congrats on the release!
At the attic is some walking issue. I must say i have something like this in my fm and don't know what cause this and how to fix it (tried many days). Overlapping brushes ?
WretchedIntruder on 17/3/2015 at 11:25
Ditto..Congrats!
LarryG on 18/3/2015 at 00:19
Quote Posted by vincentlancon
Yeah nickie, when I first started modelling in dromed, I had no idea how limiting the texturing was. From now on I will have to see how textures fit to different size rooms. Give me full vertex control over u/v coordinates
anyday.
You do have full uv and scaling control when you use AlignExt mode instead of AlignNorm or AlignBr.
[ATTACH=CONFIG]2107[/ATTACH]
vincentlancon on 18/3/2015 at 05:55
Quote Posted by LarryG
You do have full uv and scaling control when you use AlignExt mode instead of AlignNorm or AlignBr.
[ATTACH=CONFIG]2107[/ATTACH]
What .. I will have to look into this. Thanks.