Cardia on 14/11/2017 at 20:53
Quote Posted by Cheela
Hahaa, those cool things from my young ages, a poster of Scooter, a funny picture of Pippi Langstrumpf (or what is her name in english), Nesquik cacao powder, and so on... I think i haven't played such a mixed mission, thief and our real life met here. Sometimes i forgot that actually i was playing thief. Nice experience.
I wish i could understand what the angry owners were yelling at me when chasing me along the street :laff:
And if you were Portuguese you would recognize alot of that nostalgic information like the Olá glaces and the Frisumo, i´ve placed things from my childhood times, there are a few Portuguese players in this community they will recognize those pictures and the languages (speaking of which i wonder where are they), you don't want to know what those owners say, it's only bad swearing :laff: and it's me who made those records with my voice :)
ahhh you recognized Scooter in a picture :cool:
My next mission will be Thief 1 style mission, a medieval city, but later in a time when i realize people have better computers i will do more of these modern mission with alot to explore.
DarkMax on 14/11/2017 at 22:23
Quote Posted by Cardia
when i realize whether the old engine can support it properly
Fixed that for you! :D Please understand, it's not other people's computers, but the old engine being pushed too far.
marbleman on 14/11/2017 at 22:38
What Max said. No offense Pedro, but you probaby won't get stable 60 or even 30 FPS on NASA supercomputers in this mission.
Cardia on 14/11/2017 at 23:10
hmmm, in my computer is works well the mission, few are the occasions where i get the game performance a bit laggy, not much annoying to me.
But i believe that within a couple of years this mission will have a fast performance in many computers.
Cardia on 14/11/2017 at 23:33
Quote Posted by DarkMax
Fixed that for you! :D Please understand, it's not other people's computers, but the old engine being pushed too far.
Ahhh i understand now, it means the problem is not mainly in the people's computer but rather in the Newdark engine limitations , is that right?
So that means that NEWdark could be upgrade in the issue?
Yandros on 14/11/2017 at 23:42
Uhm, well it might, but probably from a performance standpoint we're already getting all we ever will get out of NewDark. I think the point they're trying to make is, your mission is laggy for lots of people primarily because of how you made it, not the engine's limitations or people's system limitations (although those both play a role certainly). In other words, it is likely still possible to optimize your mission more so that it performs better on most people's machines in the current version of NewDark.
downwinder on 15/11/2017 at 00:08
i agree yandros i feel open area's with distance always have problems with a lot of textures at one,but i know a 100% solution
you have to use "higher walls"/hill or mountains/etc to block one area from another in view so the engine don't have to work as hard,i have played every mission and the ones that use dividers in a sense have the best frame rate,but designing a map with all that is needed is more work for it to run better for the player
there is really only 3 missions so far i cant run well enough to play on a 1.6 ghz processor,way more advanced then when thief first came out,most people now run a minimum of 3.0 ghz processor,so any problems being had is from game engine or design on map
also i otice high grass causes issues,first time i seen this happen was on that farm fan mission,and some of the yards in mission 1 of ftm had lag in the fields
i saw bentrax came up with some way to use high grass with out lag but i might have read it wrong,but he has videos on his youtube showing a demos of them
Cardia on 15/11/2017 at 08:29
Thank you Russ and Steve for your advice, well sure i could optimize the mission( add walls, remove objects...etc), but for the moment i will leave the way it is, i´ve tried to use only dds.format textures but it doesn't make much difference and also i don't like the dds. textures quality, they are displayed in the game in a strange way. If i released this mission it's because regardless the laggy areas is still playable and enjoyable...at least for me, if NewDark gets to be improved regarding this problem so much better and if future pc will allow to run this faster also so much better, but for now be satisfied with what you have :)
Sensut on 15/11/2017 at 08:51
Lagging as hell for me too on the streets and this is not an engine problem but a rendering problem and requires a monster PC. The too many high poly objects and transparent vegetation on a large field of view causes this, together with the too many brushes in a field a view. All these consumes many FPS not only by CPU GHz but rather from video performance and memory. There are some optimiztation solutions but I would rather omit those high poly elements replacing them with other low polies. As I guess blocking the FOV with brushes is not a solution for you. Also avoid the unnecessary high resolution textures on posters or other small objects and brushes, because these large textures consumes many video memory as well. You don't need a 1024x1024 res texture for a goblet, it's enough a 256x256 or even 64x64, and so on, and convert them to at least DXT1 4 bpp | no alpha DDS - and finally you will see how the mission is freshen up.
Cardia on 15/11/2017 at 11:11
Thank you Csabo, i was already forced before releasing this mission to reduce the resolution textures to lower resolutions, the only textures that have 1024x1024 is the skyboxe in the second mission as well as the mountains textures. What program do you use to convert textures to DXT1 4 bpp?