Judith on 15/11/2017 at 12:19
You can use Gimp with dds plugin to export your textures. DXT1 compression is for images without alpha (or 1-bit alpha, like fences), DXT3 is for regular alpha channels, and DXT5 works better with gradients. Just bear in mind, all off those are lossy, with DXT1 being most aggressive, so always keep the originals somewhere.
Cardia on 15/11/2017 at 12:22
Quote Posted by Judith
You can use Gimp with dds plugin to export your textures. DXT1 compression is for images without alpha (or 1-bit alpha, like fences), DXT3 is for regular alpha channels, and DXT5 works better with gradients. Just bear in mind, all off those are lossy, with DXT1 being most aggressive, so always keep the originals somewhere.
I have paint.net, photoshop and Irfanview, can i use any of those programs to convert it to DXT1?
Cardia on 15/11/2017 at 12:35
The funny thing is that Batman Arkham Knight works better than my mission in my computer, and the game consists on a huge city filled with lots of information of high-resolution. So the problem here is NewDark that has to be upgraded.
Yandros on 15/11/2017 at 13:04
Well, sure, of course. But as I said before, NewDark isn't likely to get upgraded from a performance standpoint any more than it already has been. So that makes it incumbent on authors to make smart choices and optimize their missions to be more playable for the majority of players.
Cardia on 15/11/2017 at 14:00
Quote Posted by Yandros
Well, sure, of course. But as I said before, NewDark isn't likely to get upgraded from a performance standpoint any more than it already has been. So that makes it incumbent on authors to make smart choices and optimize their missions to be more playable for the majority of players.
reducing textures quality is not going to make much difference as i tested the mission with no terrain textures or object textures at all, add walls like Steve mentioned would definitely help alot, but i´m not seeing where i would have walls in both missions.
With this mission i learned that i can't go so far. Next time the mission will less heavy.
Renault on 15/11/2017 at 14:50
Pedro, what are the specs on your PC? I'm guessing they're extremely high. You have to remember that the majority of Thief fans here are not running on cutting edge hardware, and most are probably using computers that are 3-6 years old, sometimes even older. Mine was last updated in 2013.
Yandros on 15/11/2017 at 14:50
:thumb:
Sensut on 15/11/2017 at 14:58
Quote Posted by Cardia
reducing textures quality is not going to make much difference as i tested the mission with no terrain textures or object textures at all, add walls like Steve mentioned would definitely help alot, but i´m not seeing where i would have walls in both missions.
With this mission i learned that i can't go so far. Next time the mission will less heavy.
Your main problem is definitely the large field of view and you can correct it only by a blocking wall/building somewhere at the middle of the street. On half way on the streets you can see in any dirrection without problem, so if you want to block something you must cut across the street on half way with a tall building or something.
Judith on 15/11/2017 at 15:19
Quote Posted by Cardia
I have paint.net, photoshop and Irfanview, can I use any of those programs to convert it to DXT1?
There was Nvidia normalmap plugin for Photoshop as well. Gimp is free though.
Quote Posted by Cardia
The funny thing is that Batman Arkham Knight works better than my mission in my computer, and the game consists on a huge city filled with lots of information of high-resolution. So the problem here is NewDark that has to be upgraded.
You want a game from built on DirectX 6 to run like a game built on DirectX 11-12. That's insane. A lot has changed in last 17 years, and the number of objects that can be displayed on screen is much, much higher now. Even with NewDark and some DirectX 9 capabilities, the engine is still DX6-based. You can't expect anyone, and especially a group of hobbyists and enthusiasts, to magically upgrade such old technology for your convenience. As I said earlier, either switch to Unreal 4 or Unity, or respect limitations of 17-year-old engine. Adopting high performance standard while testing would be a good first step. It's pretty common approach to assume that if your engine is years old and you have framerate drops below 60 fps on modern hardware, it's because you're pushing the engine too far, not because the hardware is not good enough.
Cardia on 15/11/2017 at 15:46
Quote Posted by Brethren
Pedro, what are the specs on your PC? I'm guessing they're extremely high. You have to remember that the majority of Thief fans here are not running on cutting edge hardware, and most are probably using computers that are 3-6 years old, sometimes even older. Mine was last updated in 2013.
Here's my specs:
Inline Image:
https://i.imgur.com/6rjQp0r.jpgI have a Geforce GTX 760
the laggy moments are very few and not very unpleasant.