Cardia on 15/11/2017 at 15:48
Quote Posted by Sensut
Your main problem is definitely the large field of view and you can correct it only by a blocking wall/building somewhere at the middle of the street. On half way on the streets you can see in any dirrection without problem, so if you want to block something you must cut across the street on half way with a tall building or something.
Yes i know, i thought on that, maybe building medieval walls, but then it would destroy a bit the great views and i would have to find a place where i could place a wall in between the houses.
Cardia on 15/11/2017 at 15:50
Thank you Judith i will search for Gimp.
No i don't want to switch to Unreal or Unity, i´m fine with Dromed, like i said i don't have much fps drops , its not perfect but its acceptable for me. Who knows within years people might play this mission with almost no low fps.
Squadarofl on 15/11/2017 at 16:38
I'm sorry, I had to quit playing after 10min. Why ?
- Why is there no music playing? I looked in the sound-files and I see there's some custom sounds files but they don't play (I bet that's because they're 10min long :weird:)
- Why is there only ONE HOSTILE NPC? Is this fan-mission just a giant loot-finding quest?
- Which bring me to the next topic, why is this damn loot count is so HIGH? Did you do that on purpose in the hope of making your fan-mission longer?!
- The readables are terrible, I know it's very hard to write a good readable if you don't know how but making readables that painful to read deserve a newfound respect. I'd suggest trying to get rid of that audiolog syndrome by reading real letters and diaries and see how they do it. (Also naming a .str file talking about down syndrome "mongoloid.str" is kinda out of place for a FM themed with hum. interesting topics :rolleyes:)
- STOP. CRAMMING. PLACES. WITH. OBJECTS; this isn't a question of good or bad computer, this is a question of editor LIMITS. FPS drops are annoying and not fun. I'd suggest you to group these objects in a single obj, like R soul did with
Of Stone and Glass Houses. It can certainly help.
(Also, try to have some consistence with your objects! This looks like a second-life themed fan-mission!)
I could point out bad point more and more (Door and fake doors having the same textures, pornhub noises when mantling which made me thankful for headphones &c.) but solving these main problems would be a great start.
You showed in the past you're more than capable of creating fun fan-missions, why waste your talent on walking-simulators ?! :(
Also, here's how you multiquote a message. Most of the messages in this thread are yours :p
Inline Image:
https://i.imgur.com/0729Y8K.png
marbleman on 15/11/2017 at 16:43
Batman works better on your PC because its engine is suited for rendering huge detailed spaces while the Dark Engine is not. No matter what you do. And no NewDark update will make it capable of doing that.
The problem is not newDark that has to be updated. The problem is that you have to work within the limits of the engine.
Renault on 15/11/2017 at 16:44
I was surprised by the lack of background music in mission one, you always seem to put so much emphasis on good ambients in your missions Pedro.
Judith on 15/11/2017 at 17:58
Quote Posted by Cardia
No i don't want to switch to Unreal or Unity, i´m fine with Dromed, like i said i don't have much fps drops , its not perfect but its acceptable for me. Who knows within years people might play this mission with almost no low fps.
The thing is, they won't. It's engine limitations, the hardware won't scale up forever. Again, we're talking about DX6 and DX9. Look at the difference between DX11 and DX12 when it comes to number of objects drawn on screen: (
https://www.youtube.com/watch?v=sc4dsiq-I7g)
It's huge, and it's just one generation. That won't magically happen with NewDark. I have GTX 1060 with 6 GB of VRAM and I have 7 fps in the outdoor area of the first mission.
PinkDot on 15/11/2017 at 18:36
Part of the dark engine limitation is the way it calculates visibility. Basically, every little detail made with brushes adds more cells (convex volume of space) and portals between them, which are used to calculate visibility of other cells. Even Quake engine, which came out a bit earlier IIRC, was smarter - they distinguish between terrain brushes and detail brushes. The latter add geometry, but do not take part into visibility/occlusion calculations. NewDark let's you go crazy with the polycount number, which is fine, but to a certain degree only, because it really can't handle it from other aspects.
As for the mission - I gave it a shot because of the uniqueness of the setting, but couldn't really complete it. I don't think this engine holds up well when it comes to day-time missions - all lighting is flat. Interiors look like a 'diffuse texture pass' only. There's no lights to cause any variety in light/shadow areas of objects. Also modern setting cannot be really represented well with this engine due to very limited shader capabilities. The variety and complexity of materials in the surrounding world is so vast, which you can't really achieve with mere diffuse pass and sometimes a simplistic transparency. this applies to all the cars, mirrors and other shining surfaces. But also rough ones, foliage etc..
Also being truthful to the the real-world setting makes the level layout plain simple. There's no tension in the exploration of the level. You can get from any point anywhere in a few jumps over the wall. And the fact that everyone ignores you or is very forgiving doesn't make the gameplay any more interesting. This game really lacks a challenge.
I found the readables in a way interesting, although quite mundane. I don't know if this reflects your view on a portuguese society? And I was confused as to what to think about the item the the character found in some dirty garage toolbox - a pipe facilitating urinating or something like that - basically I couldn't identify with the main character, as I thought what she was doing was kind of ridiculous. I think trying to save the world would be a better option...
I do however admire the effort and your perseverance in getting these FMs done. But relying on a unique setting only in a wrongly chosen engine is not really enough.
P.S. and yes - I agree with Squadarofl - the mantling sound was making me very weary of my wife hearing me playing. "Don't worry, it's not what you think - it's just a game..." ;)
-Terra- on 15/11/2017 at 19:57
Quote Posted by Sensut
Your main problem is definitely the large field of view and you can correct it only by a blocking wall/building somewhere at the middle of the street. On half way on the streets you can see in any dirrection without problem, so if you want to block something you must cut across the street on half way with a tall building or something.
I make the same mistake in Heart of Gems, it's true that the old engine is still old and new Dark makes the FM more interesting in some points. My old FMs are very small, because I have trouble with the limit, and now there is new dark and the things have change.
I haven't played this FM but I think every Author have his own style to build FMs, and I like it. Yes it is not a thief FM like Broken Triad or Endless Rain, but it is a FM from a Author who spend lots of free Time for the taffers here. And for free we don't earn money or every thing. Look at me I am 26 years with a 1 year old daughter and a sick wife, and I creating FMs in my free time for the fans.
Pedro, I like your other FMs. Maybe we can make together a good classic thief FM. :)
Cardia on 15/11/2017 at 20:09
Quote Posted by Brethren
I was surprised by the lack of background music in mission one, you always seem to put so much emphasis on good ambients in your missions Pedro.
Off course it has music , but some players report that the ambient music does not play , i always do missions for music not otherwise, above all its important that this mission be experience with music, the areas can only be felt better with music otherwise its just exploring an empty atmosphere.
Squadarofl those comments coming from you do not surprise me as you always had a negative posture towards me, and your post is clearly your depreciation towards my person, please do not play my missions and do not address me the word to me ever again (J'en ai marre de toi et tes attacks) it's clear we don't get along you don't like me, and honestly i don't like you too now.
PinkDot, well aren't you a unpleasant snob fellow who doesn't know how to have a polite attitude, firing me with that huge list of negative experiences. You think i did this mission for your highness ? well NO! I did it mainly for myself, i´m proud of what i did, its mainly for me, got it? and i share it because i know there's people who like my missions... so spare me of your comments , i´m not doing a mission for commercial reasons where i need to worry about what the public might enjoy or not enjoy. Oh your highness is unsatisfied with this and that and that and also that... and Ridiculous? it's you who is ridiculous and your arrogant posture. you´d be better not to play my missions again, or the transparency and reflections of the textures might not be of enough high quality for your highness.
Cardia on 15/11/2017 at 20:13
Quote Posted by Judith
The thing is, they won't. It's engine limitations, the hardware won't scale up forever. Again, we're talking about DX6 and DX9. Look at the difference between DX11 and DX12 when it comes to number of objects drawn on screen: (
https://www.youtube.com/watch?v=sc4dsiq-I7g)
It's huge, and it's just one generation. That won't magically happen with NewDark. I have GTX 1060 with 6 GB of VRAM and I have 7 fps in the outdoor area of the first mission.
Judith please i´m getting tired of this conversation, i told i was satisfied with what i have. Its very unlikely that i will do changes.