downwinder on 21/6/2019 at 01:27
maybe a good idea to make first one with low resources to see how it turns out then make a special edition with all the bells and whistles ???
also wanted to say when you added dog house/dogs in missions it was amazing and hope you continue to add them in your missions as i love to take a small break and chill with the dog=besure the dog area is always a safe zone spot so i don't have to worry about npc enemy's
Cardia on 5/8/2021 at 10:03
Mission updated to V1.3, check the first post for mission links and update information.
downwinder on 6/8/2021 at 07:12
getting updated version now,will play it later today,thank you for the hard work,will post how it runs on my older pc
baeuchlein on 7/8/2021 at 23:40
I ran around in the village of the first mission for a while with two different computers, both of them with rather weak graphics chips. Compared to both the LQ and the MQ version of "FTM Life v1.2", there were improvements for the first machine, but no recognizable differences for the second one. I'll go into detail right away, but let me first say that this is not meant as any form of complaint or criticism, but rather as something that might give Cardia an idea on whether he thinks it's worth the time to try to improve graphics-related mission performance or not. Might be interesting for future missions or improvements.
The first machine is an old laptop from then end of 2012. It has an integrated CPU graphics chip, an Intel HD 3000. This was already a rather weak graphics chip for gaming in 2012, but today it's even worse. LQ and MQ v1.2 ran with horrible stuttering when the player stood in a corner of the wheat or grass field with the yellow truck on one side, and looked diagonally over almost the whole field. Stuttering vanished when I had walked through almost the whole field. Strange thing: The low-quality version had even more stutter than the MQ one.
The situation improved a lot with v1.3. It's not ideal, but far more bearable.
Almost no stutter, however, occurred when I looked along one of the long, straight streets.
The second machine is based on a mainboard and processor from about 2008. That's even a tiny bit older than the laptop, but on the other hand, the 2008 CPU runs a little bit faster, and the graphics card is an AMD Radeon R7 240. That's still a very old card, constructed in 2013 but still sold (as low-end card) in 2019. And it certainly provides more performance (in general) than the HD 3000.
This second machine performed almost identical for all three FTM versions in the field situation described above, and there was moderate stutter only when looking over the whole field. On the other hand, the card had serious problems when looking along the straight long streets, and this also was not influenced by the FTM version.
These two graphics cards are rather old and certainly very low-spec. Given the detailed graphics of the mission which contribute to the atmosphere a lot, it's no wonder that these ancient graphics chips don't provide a good experience. But it's interesting that the effect of the changes in v1.3 are so different on the two pieces of hardware. Most likely, it's the video RAM: The HD 3000 uses only 256 MB in that laptop, AFAIK, while the AMD card has 2 GByte. No wonder it can handle large amounts of big textures far better than the HD 3000.
Cardia on 9/8/2021 at 20:40
Thank you Baeuchlein for your testing reports in your different specs, what always affected mainly the frame rate in both missions is the high number of object that are present , and also a bit the long wide views in some areas. Probably with future computer the frame rate of this mission will be much better. No idea, but with this mission i learn how to avoid doing this kind of mistakes.