New T2 NewDark FM - Precarious Business (Dec. 6, 2017) - by ObservingEye
ObservingEye on 6/12/2017 at 12:58
Hello! I've finished and tested my first mission and it's all ready to go. There is nothing special to do, just steal whatever you can get your mitts on!
DL link:
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https://drive.google.com/open?id=1TIT1UJh8h6uturOpTJiS6XjbjUJwd1-d)
Description: This mission takes place several weeks directly after the events of The Dark Project.
"It's been some time since I outfoxed the Trickster and altered the Pagans' plans for the City. Life has slowly started to normalize again, and regular unexciting jobs are something I look all too forward to now.
Basso informed me the other day of a potential one, he had recieved a tip from someone requesting my qualities personally, to rob a noble called Lord Rowland. Well, I'm not exactly desperate for pay, but to have a reserve in safekeeping is quite reassuring..
I've taken up a room at the 'Sleeping Hound Inn' in north-eastern Olde Quarter, where Rowlands' manor resides. I was also provided a rather crudely drawn map of the area, though it plots a way in. Not even ten minutes go by when a note slips under the door...
Heh.. back to work."
Serious thank-yous to my testers Marbleman, Cardia and H3H3 for their incredibly helpful advice during testing and Melan for letting me use some textures from Disorientation. Thank-you to this entire community as well. May we all continue the legacy of Thief for many years!
All right, time to take a bit of a break from Dromed and play some of my backlog, ha!
Cheers -
ObservingEye (Nick)
Athalle on 6/12/2017 at 13:23
Congrats on the release, ObservingEye! It's always so exciting to explore fms of new authors! Thank you :)
DarkMax on 6/12/2017 at 13:30
Well well :D congratulations on your first release! So far this mission plays and feels very good, giving me TDP flashbacks and all! A truly fine first release, which succeeds in delivering a good look and gameplay using mostly stock resources, something some authors should really learn from ;) . I'm definitely looking forward to your next FM.
Zoro on 6/12/2017 at 14:19
Welcome to the FM makers and congratulations on your first release, hehe :sly: Gonna play it in a while.
skacky on 6/12/2017 at 14:32
Congrats on the release! This is a good first mission with a strong Assassins vibe to it. Not too many issues with it and no glaring beginner mistake. Overall it's solid taffing with some classic Thief scenarios. I really liked the inn at the start as well as some city areas, especially the underpass with the windows next to the oddities shop.
My two gripes with the mission are first that it's a bit disappointing that the city is largely window dressing (even though it's pretty well made and looks like an OM or an old-school mission), second that THAT ONE lever has a pick distance that's far too low (you know which one). Granted finding it is not mandatory, but I imagine most people will take this route and even with max gamma I had a hard time finding it because you have to almost touch it for it to highlight. It's a bit jarring in an otherwise well designed mission.
Looking forward to your next mission!
Random_Taffer on 6/12/2017 at 14:39
Great work! Good atmosphere, great writing. Good use of alternate paths.
Very fun little mission.
Really looking forward for your next one!
trefoilknot on 6/12/2017 at 14:57
Congrats!! It's a rush, isn't it? :) Look forward to trying it out!
I guess I'm no longer the greenest author on the forums; now I'm a grizzled vet! :P
ObservingEye on 6/12/2017 at 16:00
Thank you all. Yeah, I didn't want to go too all out with a city just yet skacky, but plans are in the works;) Sorry about that lever...
It is definitely a rush... but anxiety inducing as well!
Nightwalker on 6/12/2017 at 16:40
Congratulations on the release! I'll look forward to playing it when I can. :)
Durandall on 6/12/2017 at 18:00
Loved it.
Not filled with hi res crap and music that bloats the size to like 800mb.
Not filled to the brim with marble or metal.
Not extremely difficult and grindy.
Not a long, drawn out, 4+ hour crawl over several square miles of confusing city block.
No confusing arbitrary "puzzles" with obscure hints.
No constant backtracking.
Just fun from beginning to end.
The mission definitely could have benefited from a little more in the streets.
Some rope points and a little extra loot and a readable or two would have solved this.
Like skacky said, it was mostly facade, although a nice facade.
Streets could have used another guard or two as well.
Great mission and I look forward to more FMs like this.