New T2 NewDark FM - Precarious Business (Dec. 6, 2017) - by ObservingEye
Nightwalker on 10/12/2017 at 02:47
I think posting that small review here was just fine. Feel free to also post it in the Reviews thread. A piece doesn't have to be huge to be worthwhile and your English is quite good.
Purgator on 10/12/2017 at 10:01
I'll just be more careful when casually scrolling through FM release threads in the future, lest I get an eyeful of spoiler.:)
gnartsch on 10/12/2017 at 11:23
DarkThief posting his review in this thread was exactly the right thing to do, because his review is directed to the author of this mission.
The purpose of the Megathread, however, is mainly to share thoughts and reviews among the community of players.
And also with authors in general, but basicly to give them a general idea what players appreciate or typically struggle with.
At least that is how I see it.
Purgator on 10/12/2017 at 12:09
Fair point.
Mini reviews in release threads are a more recent phenomenon. However, there is the danger of accidentally reading a nugget of information that you would have rather found out yourself. As I said, eyes peeled in the future. Back to the game!
Phelin M'Quirk on 10/12/2017 at 15:04
Is it possible to enter the area with the keeper?
ObservingEye on 10/12/2017 at 15:30
Phelin; It is not, however, that Keeper will play a role in the upcoming events I've planned
Thanks for the mini-review! I've learned my lesson on just making a facade and am drafting ideas for newer stuff as we speak!
Corsair on 11/12/2017 at 02:59
Very well done for a first time mission. It felt very familiar to Assassins in the city section. I enjoyed the straightforward objectives and lack of key/switch hunting. It would be a small improvement to add a little more ai and places to explore in the city, but I think you're real close without going overboard.
Yandros on 11/12/2017 at 04:36
Really enjoyed this solid mission, great throwback feel and a good first mission. I agree with others that the city areas felt a bit empty, but the feel was very reminiscent of T1. The crypt area was totally spot on, though! Great job, I look forward to your next effort.
Judith on 11/12/2017 at 11:05
I really enjoyed this one, as it's made with player in mind. There's a bit of exploration, a bit of "mansion cleaning"; sensible number of guards and patrol routes; readables are short and to-the-point, and they only hint backstories, as they should. It was a very pleasant 1+ hour of casual thievery for me, thank you.
You also value your players' precious time (no backtracking), and it seems like you want to be a gameplay designer first, and not some unfulfilled writer (as quite a few veteran FM makers seem to be). Good luck with your future missions, I'm looking forward to playing your next one :)