dml to fix frobbing serpentyle torc through glass, couple of walkthrough barrels and loot count.
Code:
DML1
//T2 FM: Precarious Business by Nicholas Canfield (ObservingEye) / Fixes: miss17.mis.dml
#script "squirrel"
//loot
+ObjProp 1017 "Loot"
{
}
+ObjProp 1018 "Loot"
{
}
//barrels
+ObjProp 1366 "DesignNote"
{
"" RepositionLoc=0.0,-0.5,0.0
}
+ObjProp 1366 "Scripts"
{
"Script 0" SimRepositionOfst
}
+ObjProp 1367 "DesignNote"
{
"" RepositionLoc=0.0,-0.2,0.0
}
+ObjProp 1367 "Scripts"
{
"Script 0" SimRepositionOfst
}
+ObjProp 1370 "DesignNote"
{
"" RepositionLoc=0.0,-0.1,0.0
}
+ObjProp 1370 "Scripts"
{
"Script 0" SimRepositionOfst
}
+ObjProp 1639 "DesignNote"
{
"" RepositionLoc=-0.2,0.0,0.0
}
+ObjProp 1639 "Scripts"
{
"Script 0" SimRepositionOfst
}
//pedestal
+ObjProp 14 "BlockFrob"
{
"" true
}
//glasses
+Receptron 20 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 20 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1893 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1893 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1894 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1894 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1895 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1895 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1898 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 1898 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
//doors
+Link 1717 1718 "ScriptParams"
{
"" Double
}