Squadarofl on 3/11/2015 at 21:22
Expected it, played it & loved it.
Damn, this mission was so cool! And when you think about it, it's just "go there and fetch this" but you always made it in a way where it's actually interesting to go and explore the place while discovering all the dirty secrets and all. My only complaint is the lack of visual elements beyond the walls (seeing this bleak sky is always a damn shame when you can put some buildings to cover it up; The old training TDM mission have theses too before it was removed in the new version; First time I saw that, I felt so insignifiant in this gigantic city but I disgress) and the use of cholera morbus as a term for the undead plague as it's a real disease with nothing to do with zombies and all (i'm just ultra autist with theses, don't count it as a criticism :D ).
Anyway I'm very interested with your explanations on how you built it; Perhaps it will remove the shroud of ignorance from my eyes as for now TDM is still esoterism for me
EDIT : I forgot to ask, what's the relation with theses roaring machinery and forgotten vaults you mention in the briefing ?
Cardia on 3/11/2015 at 22:35
Mission Finished, thank you for This beautiful Map Gabor :thumb:
Looking forward for more
Melan on 4/11/2015 at 07:29
Squadarofl: Thanks! I will try to post on the building methods this week. I used a few distant buildings, but did not overdo it, partly because of time limits (really, this was a crazy two weeks), and partly because this area is set somewhere on the city outskirts, where buildings are less dense, and things are more small townish. As for the text, I cannot comment on this at this time, and would like the players to draw their conclusions and interpretations. ;)
Cardia: Thanks, also! There will be more, and fairly soon: Behind Closed Doors in a few weeks (I am only one in a long list of contributors including Bikerdude, Skacky, Fidcal and Tels), and Penny Dreadful 3: Erasing the Trail hopefully this year. The first mission is finally one of the huge FMs we have been working on in the last few years; PD3 was intended to be fairly small, but grew into something more complex than first envisioned, slightly larger than PD2, although less vertical.
Kerrle on 5/11/2015 at 04:13
Had some good fun with this. Thanks a lot for the mission!