Severian_Silk on 9/8/2023 at 00:05
Amazing, inspiring stuff, this! The idea of a surreal library town is something I don't think I ever saw before. Great, original architecture and mystifying atmosphere! I also loved the readables. The writing reminded me of XVI and XVII century literature.
Thank you Froghemoth and Squadafroin!
Samantha1 on 10/8/2023 at 16:08
I like the atmosphere, though there could have been more loot and readables, the whole mission felt quite boring for me.
Also, what´s a thief without proper equipment? An idiot. I know it´s to make the mission more difficult, but it also makes it quite unrealistic. Garrett certainly isn´t an idiot, so he definitely should take some water and moos arrows with him when going out for some thieving ;)
Kerrle on 10/9/2023 at 22:37
This was quite a solid mission that perfectly fit with the Thief Gold aesthetic.
Definitely a fun use of an hour; I look forward to seeing what else the author might do.
Froghemoth on 4/4/2024 at 18:57
Updated 1.2 version is now available.
Added a briefing movie and done some other fixes.
Huge thanks to Trevor the Taffer (twhalen2600) for providing voice acting!
lordhern on 7/4/2024 at 00:42
fmsel cannot parse the rar file so anyone that want's to play v1.2 will need to re-pack it as a .zip or .7z
in v1.2 I see a stationary mage that appears to have fallen from the 2nd floor balcony and is stuck I never saw that in the orginal release.
Froghemoth on 8/4/2024 at 04:52
Quote Posted by lordhern
fmsel cannot parse the rar file so anyone that want's to play v1.2 will need to re-pack it as a .zip or .7z
in v1.2 I see a stationary mage that appears to have fallen from the 2nd floor balcony and is stuck I never saw that in the orginal release.
I repacked the archive as .zip and updated all the links.
I could not find the stuck mage though. Do you mean the building with the main objective? If so, maybe the mage was alerted and fell down while searching? I've seen him do that once before. I made the railing on that balcony way too low so the air mage would attack the player from up above instead of running inside the building when alerted. Probably should've found a more elegant solution.
lordhern on 8/4/2024 at 06:58
it was the building with the main objective - I was clean ghosting and saw him from the window that I was about to mantle into. I will restart the mission and go directly to that building first to see if I can find him stuck without alerts.