New Theifish game spotted. - by mlipham
fett on 7/4/2006 at 21:02
Quote:
far better user interface wise
Hmmm...possibly on a console I could see that, but interface was the main thing I don't like about the SC games. Thief's interface is pretty simple - weapons on one side, tools on the other. There were many times in SC where a particular tool would be called for (or I was supposed to know which one I needed) and I would have no clue what it was called, how it worked, or how to utilize it. I went back to the training vids a million times and usually even that didn't help.
On the other hand, they spent alot of time in those vids explaining how to do certain moves and use certain tools that only came in handy once or twice the entire game, and even then it was very contrived (i.e. you could jump up and suspend yourself between two walls in a hallway, but I'll be damned if there were more than two hallways narrow enough to allow for this). I thought the inconsistency was horrible as well - you could do certain moves in the places where they designers intended, but you'd see an identically designed area and were unable to perform the same move.
I felt like I was being led by hand through all the supposedly non-linear maps, as well as being forced to solve problems and dispatch enemies in the way the designers intended rather than being given options.
Vigil on 7/4/2006 at 22:05
I got stuck for maybe 20 minutes in the Splinter Cell 1 training level trying to work out how to equip and use my lockpick.
The game went downhill from there.
Ok, so that's not entirely fair. It was fun, but fett nailed everything that was wrong with it and it bothered me just as much.
Victoria's_'Friend' on 8/4/2006 at 00:33
Don't forget the hitman series.
The first one is pretty near impossible, but the second one Silent Assasin, and third one, Hitman Contracts, in particular, are good. In Contracts there's even a mansion level remnicent of Gervasius's place in T2. Multiple infiltration routes, objective gameplay, it's all here. I can't wait for Hitman: Blood Money. Apparently there's a level where you're supposed to dress up as Giovanni from that Early Modern Play 'Tis Pity She's a Whore' and murder Sozanzo for the love of your incestous Sister. In front of the audience! Of course, they'll think its part of the play, but the death would be real.
Clyp on 8/4/2006 at 01:01
Hm... don't see how someone could have that much of trouble with the controls/interface in Splinter Cell, but anyway...
Yea, Hitman games are good, but it's mostly about not being noticed. I prefer games that are about not being seen.
Still gonna finish Contracts tho. :sly:
Martek on 8/4/2006 at 02:01
I enoyed the first Hitman's, but bailed out on Contract near the start. I can't stand that freakaziod "bloodbath" level (whatever it's called), and never got past it.
Martek
SlyFoxx on 8/4/2006 at 02:08
Quote:
I thought the inconsistency was horrible as well - you could do certain moves in the places where they designers intended, but you'd see an identically designed area and were unable to perform the same move.
Word.
Victoria's_'Friend' on 8/4/2006 at 22:51
Quote Posted by Clyp
Yea, Hitman games are good, but it's mostly about not being
noticed. I prefer games that are about not being
seen.
Still gonna finish Contracts tho. :sly:
The disguise element works well, for the most anyway. Occasionally a civillian will get jumpy even if you're wearing a guard outfit or something. It must be the baldness that spooks them.
Apparently someone (Eli Roth or Paul Anderson) was going to make a movie of hitman, with Vin Diesel as no.47. This would be awful if it actually happened.
KingAl on 11/4/2006 at 10:52
Quote Posted by Victoria's_'Friend'
The disguise element works well, for the most anyway. Occasionally a civillian will get jumpy even if you're wearing a guard outfit or something. It must be the baldness that spooks them.
Hmm, yeah. The baldness
or the barcode tatooed on the back of his neck.
Jarkko Ranta on 11/4/2006 at 11:03
Vin Diesel would go just fine. He is as Avarage Joe as Schwarzenegger, so no-one would ever suspect anything if he was taffing around near some crime syndicate's head quarters... If we are lucky we get that Uwe Ball (or whoever filmed AiTD) to film it up.
Victoria's_'Friend' on 12/4/2006 at 21:19
Personally I think there hasn't been any good game to film adaptations. Silent Hill looks good though. Although I must confess I havn't played the Silent Hill games. Hitman shouldn't be Americanized. It has that deft auteur that only hazy european art cinema can handle. American Beauty shows that American can do European, so it's not out of the question. Ditch Roth, Boll or Anderson and give me the absurdist theatrics of Peter Greenaway...