klatremus on 22/1/2017 at 22:04
Ok sounds good
ultravioletu on 13/2/2017 at 14:27
Nice Cragscleft video, I did not know that ghost-sneaking past that guard by the stairs to the factory is so simple (in fact, ridiculously simple), a couple of years back when I replayed Thief I always took busts. I did not dare go that close, that was...
I decided to took up some of your challenges, k., and I started with the simplest one (I guess) - Bafford's.
I used some crates to create a protective wall between the servant, let's call him Walter Ulbricht, and the West side of the room. I could go for only so long with it, though - after a certain threshold I got alerts no matter what. From that point I could grab the deer leg, but when leaning for cheese Walter immediately saw me - even the slightest lean triggered a 'hello'. I mantled on the ledge/table by the sink, then with Arkhyn's-Tomb-like gentle leans I managed to grab the two pieces of cheese. But then I got busted at any attempt to drop back onto the floor. So I crouch-shift-left my way back while still on the table/sink. I dropped after I was outside Walter's FOV - luckily he wasn't a female servant. Grabbing the stuff from the table in front of him was pretty simple, had to do only a couple of retries for the farthest apple. Funny how magically appearing crates did not trigger an alert from Mr. Ulbricht. He did react to sound, though, so properly placing them took a bit of carefulness... (and many reloads)
JoergA on 14/2/2017 at 10:39
Just started watching your videos. Impressive how you manage to ghost these missions, never thought it was possible. :thumb:
klatremus on 15/2/2017 at 00:31
Ultravioletu: That's awesome! Could you make and upload a video of it? It doesn't have to be narrated.
ultravioletu on 15/2/2017 at 18:30
Oh, I was hoping you wouldn't ask that. :)
I don't have a google account, nor proper software to do the job. So if a borrowed account and a hastily dowloaded freeware version of Bandicam are fine, then check this: (
https://www.youtube.com/watch?v=At-NCyH_2aQ). It's my first, bearing all the marks of an amateur, and Builder forgive my gamma (I wanted to make sure one sees something, many "let's play" are too dark for my taste; but I clearly overcooked it). On the plus side, I just managed to stay within the freeware's time limit.
PS: Hope you don't mind that I haven't recorded the return of the crates to their original place (storeroom nearby), that would've been some tedious 10 minutes for a pretty straightforward task...
Shadowdancer on 23/2/2017 at 20:48
I know we are all sneaky and so on, but don't you want to make that video available to the public? I guess there are others than klatremus who might like to watch it.
ultravioletu on 24/2/2017 at 20:19
Oh, sorry, it is public now - I post it here too early, while YT was still processing it. My bad, and lesson learned - this time I'm anouncing it after being fully available.
@Klatremus: I don't know whether this is fully supreme-compliant: (
https://www.youtube.com/watch?v=fj63-y5ZHZs) (Cragscleft).
I did have to do the trick to freeze the guard in the proper position, but not during conversation, so I guess it qualifies for "use the conversation only once" :)
klatremus on 25/2/2017 at 02:22
Very nice work on both videos ultravioletu! The Bonehoard one was following just the method I expected. The Cragscleft one will unfortunately not be allowed for Supreme. Freezing AI like that is an engine exploit. Your method was interesting though, as I've never seen it at work before. However, there is a way to do it without using exploits, and it is very close to what you already did, just without having to save/reload. Remember, you can use the fact that enemies don't give first alerts during a conversation to your advantage. Maybe that will help you figure it out.
Keep it up! :thumb: