The Mike on 7/4/2013 at 21:17
Thanks for the responses guys. I think I may have worded my question poorly: both my Thief Gold and Thief 2 games are updated to 1.21. Rather than edit two cam_ext files I just wanted to edit one and copy it into the other games folder. After making some backups I went ahead and did this, and so far have no problems. I'm going to go ahead and say "it worked" until I start to smell something inside my computer burning.
voodoo47 on 7/4/2013 at 21:20
ah yes - that should be fine, as long as you don't keep the T1 dark1 variable in cam_ext.cfg (I keep mine in cam.cfg for exactly this reason).
DarkDragon on 7/4/2013 at 21:27
The newer version of the New Dark patch doesn't include the PATCH/INTERFACE.CRF file needed to stop Thief Gold's menu from breaking. I put it back in in my self made '1.40' patch if anyone has any problems going from a Old Dark install straight to a New Dark install
voodoo47 on 7/4/2013 at 21:37
Quote Posted by DarkDragon
The newer version of the New Dark patch doesn't include the PATCH/INTERFACE.CRF file needed to stop Thief Gold's menu from breaking. I put it back in in my self made '1.40' patch if anyone has any problems going from a Old Dark install straight to a New Dark install
not sure what do you mean, the T1 intrface.crf is still sitting in new_dark.zip\doc\T1.7z\ as usual.
DarkDragon on 7/4/2013 at 22:46
oh... never saw that. Woops, never mind then.
Muzman on 7/4/2013 at 23:18
Hello hello
I'm a little late to this party. I just want to clear something up. The new version of the engine supports more detailed lightmaps (I think they're called), eliminating stair-stepping/jaggies what have you in lighting, right?. Making the lighting smoother and more realistic.
I'm guessing you can't actually see this in original missions unless they have their lighting recalculated in dromed etc?
Is there instructions for doing this/a project to do this someone has started somewhere?
voodoo47 on 7/4/2013 at 23:30
yes, you need to relight the mission in Dromed, but this is not a simple one-click-and-done operation, as there are quite a few modes available, and relighting has the potential to make things look bugged around doors and other objects that are set to block light/vision. better have those places all sorted out before you attempt to relight.
this is exactly why the TFix fully relit/reprocessed levels are being delayed - there is a lot of places that need to be checked whether everything looks correct.
Muzman on 7/4/2013 at 23:42
Oh, people are doing it. Awesome. Cheers.
ZylonBane on 8/4/2013 at 00:46
The old low-resolution lightmaps are very good at hiding sloppy light placement. When you quadruple the lightmap resolution, it's not at all uncommon to see light sources floating off to the side of their supposed source. It also makes it obvious that what may be intended as diffuse light sources are actually all just point light sources.
Muzman on 9/4/2013 at 16:18
Yikes. You end up in that old game of divining intent from fudging and outright hackery as with textures I suppose.
I guess it's inevitable.
On other things: I don't know if this has been brought up before, but given the wide variety of LCD screens and set ups a good feature might be some sort of brightness & contrast controls to go with the gamma (or individual highlight and shadow controls would be nice. Might even be easier to do).
It could go horribly wrong, but there's plenty of situations where you get the shadows about right and everything else seems too dark. Or the mids are too foggy. It was probably designed for CRTs. Good LCDs are close but not quite the same. It might make it easier to take screenshots and video as well.
So I dunno if our mysterious friends are capable of such things. Would happily accept just a config file setting.