ticky on 20/5/2013 at 07:45
Quote Posted by voodoo47
looks like you have HUD scaling enabled (by accident? how could that happen?). edit cam_ext.cfg, and add
; right before
d3d_disp_scaled_2d_overlay, that will disable it again.
Thank a lot! Yes, I did it by accident while comparing the old cam_ext.cfg with the new one to keep the good settings. :)
Hertzman on 21/6/2013 at 14:15
I found a small bug in FMSel 1.21:
If I right click a mission and select completed, there's no way to undo it but to edit fmsel.ini manually.
I have no idea where to report this, so I'm sorry if it the wrong thread.
nickie on 21/6/2013 at 16:35
I'm not sure what you wanted to do but you can right click again and select 'Playing' if you want to play it. Having it listed as 'Playing' doesn't seem to affect playing another mission.
Hertzman on 21/6/2013 at 19:09
1. Run FMSel.
2. Right click a mission you haven't finished.
3. Select Status -> Completed. A green checkmark appears in the status column of the mission.
4. Try to undo it, since you haven't actually finished it yet, and you can't. You can only add another "Completed" checkmark.
Expected behaviour of the menu:
4. Right click and select Status -> Not Completed to toggle it back to as it was.
kdau on 2/7/2013 at 00:14
A minor bug report, in case the wingéd one is listening: the envbox command, added in NewDark, doesn't turn off widescreen FOV correction when it is generating the faces of the cubemap, leading to seams between the face images. Presumably this happens with the skybox command as well, but I haven't checked. (
http://www.ttlg.com/forums/showthread.php?t=141820) See this thread for details.
AluminumHaste on 5/7/2013 at 01:11
Quote Posted by kdau
A minor bug report, in case the wingéd one is listening: the envbox command, added in NewDark, doesn't turn off widescreen FOV correction when it is generating the faces of the cubemap, leading to seams between the face images. Presumably this happens with the skybox command as well, but I haven't checked. (
http://www.ttlg.com/forums/showthread.php?t=141820) See this thread for details.
Couldn't you manually set a square resolution? like 1024x1024 or something similar?
kdau on 5/7/2013 at 05:17
Quote Posted by AluminumHaste
Couldn't you manually set a square resolution? like 1024x1024 or something similar?
The command automatically changes the output image resolution to an appropriate square one. The only issue is that the FOV correction is kept on if a widescreen resolution is in use overall. One could change the game resolution before running the command every time (wouldn't have to be square even, just standard aspect), but properly speaking the output images should not be affected by the current monitor-related settings at all.
voodoo47 on 6/7/2013 at 20:57
well, TFix is the only thing that will give you the dml fixes. the version thing is just a matter of changing the values in the exe - could be set to "1.40", "1.999", "piña colada" or whatever else. it does change the functionality in any way.
but I have to say I'm not a big fan of artificially changing the game version - now it seems like there is new version of TG out there, even though it's still just good old NewDark 1.21.
jaxa on 6/7/2013 at 21:10
So TFix v1.16 and then Bentraxx's textures on top of that? Bentraxx seemed to have put a bunch of work into retexturing. I've followed it on ModDB and it looks impressive.