Yandros on 10/4/2015 at 12:00
That property (which is added to a roombrush) is where you assign which ambient light zone applies to the roombrush. You define the ambient light for each of those zones by going to Editors > Mission Params > Rendering Params.
vincentlancon on 10/4/2015 at 16:14
Quote Posted by Yandros
That property (which is added to a roombrush) is where you assign which ambient light zone applies to the roombrush. You define the ambient light for each of those zones by going to
Editors > Mission Params > Rendering Params.
Thanks...i will give a try with my new mission.