DrK on 1/1/2013 at 11:40
Oh wow ! I wasn't aware of this feature !
I'll give it a try, how do you configure it ?
Azaran on 1/1/2013 at 11:45
Quote Posted by DrK
Oh wow ! I wasn't aware of this feature !
I'll give it a try, how do you configure it ?
I have no idea, this FM was created by Mad God, but I don't know if he's still around.
Here's the mission: (
http://thiefmissions.com/m/highrock)
R Soul on 1/1/2013 at 12:14
That's not dynamic light. It's an AnimLightPoint controlled by the door which has the TrigDoorOpen script. The light limit might have put people off, but that's another one that's been increased for NewDark. It's still quite a lot of work, so if you want people to use it you'll have to ask very nicely.
DrK on 1/1/2013 at 14:19
I'll pass then. Nice trick though.
Yandros on 1/1/2013 at 17:32
I seem to recall Shadowspawn used that trick at least once in Lord Fishkill's Curse.
Azaran on 2/1/2013 at 00:06
Ah, ok. I thought it was a dynamic light feature in the engine that people somehow forgot about.
sNeaksieGarrett on 2/1/2013 at 17:39
There is a Dynamic Light property for objects though. Renderer>Dynamic Light
Cardia on 4/1/2013 at 15:12
I see this has a new tray for textures, reminds q3radiant, does this new dromed allows more textures for one map?
R Soul on 4/1/2013 at 15:27
In new_dark.zip there's a doc folder, and in that there's modders_notes.txt, which includes a list of changed limits. It says we can have around 1024 textures. You'd have to be very fussy to find a legitimate use for that many.
I just noticed in the texture palette window's title bar, it tells you how many are currently loaded.
Cardia on 4/1/2013 at 19:05
Thanks Rsoul, amazing how my mission doesn´t crash in some areas with portalize options, this is definetly a big evolution for Dromed, now i can express with much more flexibility in the architecture :-)