gigagooga on 28/9/2012 at 07:32
Cant believe i can now carve victorian textures in wall rather than drawing them first with gimp or something XD
Ottoj55 on 28/9/2012 at 09:33
observation 1: textures, no full.pcx required, loading 512x512 16M color bitmaps with no errors.
Sensut on 28/9/2012 at 11:36
As I see high quality images can be used now for the menu elements, there are no more palettes as well.
bikerdude on 28/9/2012 at 11:53
Thanks for the tut DrK, this will come in handy as I've been meaning to do a replica of the FM "The Library" in TDM for a while now (already got the authors permission etc). This will enable me to fly around inside the mission and see how it was done.
Yandros on 28/9/2012 at 12:01
Quote Posted by Ottoj55
observation 1: textures, no full.pcx required, loading 512x512 16M color bitmaps with no errors.
I did the same last night with a 1024x1024 16M texture. I think the feature list said the max texture size is now 4096x4096. :wot:
ZylonBane on 28/9/2012 at 14:31
It would appear that thrashing video memory even on modern cards is now something that we'll have to keep in mind. I might have to bite the bullet and start using DXT-compressed textures.
Independent Thief on 28/9/2012 at 14:47
Quote Posted by Yandros
I did the same last night with a 1024x1024 16M texture. I think the feature list said the max texture size is now 4096x4096. :wot:
I thought I'd finally quit the dromed bug....but it's...pulling me back in....:eek: NOOOOO!!!:joke:
DrK on 28/9/2012 at 18:33
Thanks for your contributions :thumb:
Quote Posted by ZylonBane
Y'know, if whoever released these patches decides to continue their work, releasing a v1.20, v1.21, etc, this is going to result in a lot of confusing/misleading/obsolete thread titles.
I seriously doubt there will be other updates. Well this one came out of nowhere so who knows...
I'll just change the title to v1.20 and such, and just add the newer elements. If we have a 1.20 version, I don't think fm authors will stick to 1.19.
Quote Posted by Ottoj55
observation 1: textures, no full.pcx required, loading 512x512 16M color bitmaps with no errors.
Wait, does this mean we don't need pcx textures anymore ? I mean, can we have any kind of pictures to work as textures ? JPEG, JPEG2, PNG, whatever
The Watcher on 28/9/2012 at 19:18
Quote Posted by DrK
Wait, does this mean we don't need pcx textures anymore ? I mean, can we have any kind of pictures to work as textures ? JPEG, JPEG2, PNG, whatever
See the modders_notest.txt - that says it supports all the old formats (gif, pcx, tga) plus: PNG, DDS, PCX 32-bit, BMP 24/32-bit, TGA RLE. DXT can be used for textures in 3D views, but not 2D (look at the "DXT Texture Compression" section in the modders_notes.txt file)
You don't want to use jpeg for textures - the lossy compression introduces noticeable artifacts.
DrK on 28/9/2012 at 19:20
JPEG was just an example. I missed this part completely.