uncadonego on 3/2/2017 at 06:09
The mission I'm working on is seven years old.
Custom paintings were made by making new pictures the same size and name as the stock paintings and putting them in Obj>txt16 folder.
Some of them show up as intended and others show up as the old stock paintings.
I didn't know for sure if it was just the current mission I'm working on so I tried a different FM.
In Darkloader 4.3 I tried an old FM of mine, Flip A Coin. When I point Darkloader to C:/Games/Thief2 the paintings look like the new ones. This is version 1.18.
When I point Darkloader to C:/Thief2 (version 1.24) some of the paintings show up as the stock resources.
Is there a fix?
zappenduster on 3/2/2017 at 13:16
That might be because of the enhancement pack (EP). This has always priority to obt/txt[16]. You could turn it off in your installation but every player will handle that different. So if you are building a new FM it would be better to add your own painting BINs which refer to those custom pictures. :rolleyes:
BTW DarkLoader works fine for me. :p
voodoo47 on 3/2/2017 at 13:54
Quote Posted by uncadonego
Is there a fix?
the fix is to not do this:
Quote Posted by uncadonego
making new pictures the same size and name as the stock paintings and putting them in Obj>txt16 folder.
the best thing to do would be to roll up your sleeves, dig into the mission, and give all the custom resources proper custom names. you will do yourself a favor, and to anyone else playing/working with your mission in the future as well. anyway, using FMselect or NewDarkloader would be a start.
also here is my official (old)darkloader face;
Inline Image:
https://s-media-cache-ak0.pinimg.com/236x/e2/e8/73/e2e873bd2dfa8bfd247abac0fb8f64dd.jpg
uncadonego on 4/2/2017 at 20:19
Quote Posted by voodoo47
the fix is to not do this:
the best thing to do would be to roll up your sleeves, dig into the mission, and give all the custom resources proper custom names. you will do yourself a favor, and to anyone else playing/working with your mission in the future as well.
Roll up my sleeves indeed. I am so looking forward to having to go back and fix ten missions.
Nameless Voice on 4/2/2017 at 22:07
The EP should not override same-filename-different-image paintings in FMs, unless someone has installed it incorrectly or got the load order wrong.
Even with NewDark's new filetype prioritisation, it should always take a file from an earlier load path first, e.g. an image from an FM should always override the EP, even if the former is a gif (low priority) and the latter is a PNG or DDS (high priority.)
Is DarkLoader even compatible with NewDark? Shouldn't everyone be using FMSel? Maybe that's the cause.
Edit: I know what it is. You've installed the EP as a mod, using NewDark's mod paths. That functionality is not compatible with DarkLoader and will never work right.
If you want to use DarkLoader, you need to install the EP using the old method (e.g. add it to the paths in darkinst.cfg.)
uncadonego on 5/2/2017 at 05:30
Yep it works fine with FMSel. Danke. :)
voodoo47 on 5/2/2017 at 09:23
Quote Posted by Nameless Voice
Is DarkLoader even compatible with NewDark?
just for the record - no, not really. things may
work be not broken enough for people to notice in some cases by sheer luck, but there are always bad things going on under the hood, and (old)darkloader should be avoided like the plague. one exception is its win9x compatibility, if you need that then by all means. but everybody else should just use FMselect, or NewDarkloader if they require darkloaderesque interface. no excuses.