Unna Oertdottir on 24/11/2019 at 14:18
Is there a filter setting for monolog? I'm testing a mission which displays about 3 billions of entries "xxxx in bad cret position". If I remember correctly, there is a filter somewhere to disable this, but I can't find it in the NewDark documentation any more.
ZylonBane on 24/11/2019 at 21:01
Maybe fix the bad creature positions?
GORT on 25/11/2019 at 04:39
Yeah, that would help. Most of the time, you get that error when an AI is partially in the wall terrain.
nicked on 25/11/2019 at 06:42
That's not necessarily a bug though. I have tons of AIs in solid, for such purposes as being teleported somewhere later.
I'm not sure you can filter monolog. You can filter what is generated when outputting a report, maybe that's what you're thinking of? All I can suggest is filtering the entries out later; shouldn't be too difficult in Notepad++
Unna Oertdottir on 25/11/2019 at 06:53
I know that "xxxx in bad cret position" isn't very interesting, it's not a real error. This message is just spaming the monolog, that's why I want to disable/filter it.
I often watch the monolog when testing FMs (DromEd/Thief2 windowed, monolog to the left hand side) like a TV show :cheeky: Sometimes there are too many entries like that in monolog.
ZylonBane on 25/11/2019 at 10:04
I thought storing AIs in solid was considered bad practice. I can't speak for Thief, but in SS2, teleported AIs are all stored in blue rooms.
john9818a on 25/11/2019 at 12:01
I always put off-the-map AIs in a blue room, and I also make sure they aren't starting off in the floor.
Unna if you see those messages in great numbers in a specific mission then the author needs to check for AI placement and AI paths that take them clearly around corners. Because AIs sometimes come close to corners and terrain that sticks out it would probably be impossible to elliminate all of those messages.
Unna Oertdottir on 25/11/2019 at 12:36
The mission which we are testing is your mission, A Servant's Life. We try to fix it. Sometimes it's just crashing.
Bad cret positions won't crash the mission.
john9818a on 25/11/2019 at 19:29
Please don't :joke:
Edit: Does the mission crash at any specific place?
voodoo47 on 26/11/2019 at 07:35
crashdumps can be examined, and the culprit is usually found you know.