epmode on 26/9/2012 at 22:34
Quote Posted by Albert
In install.cfg, comment out the cd_path. Simples.
That didn't do it, unfortunately. My install.cfg file is like so:
Code:
;cd_path E:\
install_path D:\games\System Shock 2
language english
resname_base D:\games\System Shock 2+E:\shock
load_path D:\games\System Shock 2+E:\shock
script_module_path D:\games\System Shock 2+E:\shock
movie_path D:\games\System Shock 2\cutscenes+E:\shock\cutscenes
cam_ext.cfg:
Code:
; skip CD check
skip_starting_checks
Albert on 26/9/2012 at 22:37
This used to be an issue I had one time with this one T2 install. I dunno how to fix it.
epmode on 26/9/2012 at 22:38
I just figured it out. Altered my install.cfg:
Code:
cd_path E:\
install_path D:\games\System Shock 2
language english
resname_base D:\games\System Shock 2;+E:\shock
load_path D:\games\System Shock 2;+E:\shock
script_module_path D:\games\System Shock 2;+E:\shock
movie_path D:\games\System Shock 2\cutscenes;+E:\shock\cutscenes
(I commented out the +DRIVE_LETTER portion of each path)
Thanks for pointing me in the right direction!
Albert on 26/9/2012 at 22:41
Oh yeah, that's right. Although if you want to use mods I suspect you can rely on that cam_mod.ini from now on.
ribbles on 26/9/2012 at 23:24
Quote Posted by epmode
I just figured it out. Altered my install.cfg:
Code:
cd_path E:\
install_path D:\games\System Shock 2
language english
resname_base D:\games\System Shock 2;+E:\shock
load_path D:\games\System Shock 2;+E:\shock
script_module_path D:\games\System Shock 2;+E:\shock
movie_path D:\games\System Shock 2\cutscenes;+E:\shock\cutscenes
(I commented out the +DRIVE_LETTER portion of each path)
Thanks for pointing me in the right direction!
For Thief 2 I had to do this to the DARKINST.CFG file
Psychomorph on 27/9/2012 at 00:06
Quote Posted by voodoo47
the last picture is not loading for me, and the first two look.. bugged. is this from dromed? //edit: ok, it loads now.
anyway, both demos work fine on my machine (can't believe nobody actually posted ingame screenshots yet):
(
http://imageshack.us/a/img26/3738/t1training.jpg)
Inline Image:
http://desmond.imageshack.us/Himg26/scaled.php?server=26&filename=t1training.jpg&res=cropnow let's see what I have so far: both demos apparently have dynamic skies, they look like modified T2 skies (been playing with those a lot lately). also, the engine loads pngs (mentioned in the documents, and I've checked the resources, it's true). I'm seeing a lot of familiar resources integrated in (SS2 rebirth, T2 water, EP, hires space from vurt, SHTUP). looking at the resources, there are no ddfix style overrides present, everything is apparently loaded directly. this is going to make ANY texture upgrade projects a child's play.
now, if you excuse me, I have work to do (6 pack of red bull already in the freezer).
I don't understand, the demo in the first post is Thief 1 with the fixes? I thought patch was only for T2? I put the files also in the Thief 1 folder and the training level has the old sky, unlike the screenshot in the quote. Can someone shed some light in this?
epithumia on 27/9/2012 at 00:14
Quote Posted by Psychomorph
I don't understand, the demo in the first post is Thief 1 with the fixes? I thought patch was only for T2?
The patch is for Thief 1 and 2. There is an included archive (in the "doc" directory in the new_dark.zip archive) of instructions and an extra file for T1. I haven't tried it yet.
The demo is the Thief 1 demo with stuff added to take advantage of the new engine. If you apply the patch to T1 it doesn't bring in all of that new stuff; it just plays the original game. Someone could, of course, cook up some fancy upgrade kit to increase the awesomeness of T1. I'm sure that will come along soon enough, but it isn't part of this new engine.
scarykitties on 27/9/2012 at 00:23
Everyone's talking about how this patch helps out King's Story, which is great...
... But come on. What about Rose Cottage?
jtr7 on 27/9/2012 at 00:50
Excellent choice! That front lawn alone!
Psychomorph on 27/9/2012 at 00:50
Quote Posted by epithumia
The patch is for Thief 1 and 2. There is an included archive (in the "doc" directory in the new_dark.zip archive) of instructions and an extra file for T1. I haven't tried it yet.
The demo is the Thief 1 demo with stuff added to take advantage of the new engine. If you apply the patch to T1 it doesn't bring in all of that new stuff; it just plays the original game. Someone could, of course, cook up some fancy upgrade kit to increase the awesomeness of T1. I'm sure that will come along soon enough, but it isn't part of this new engine.
I see, thanks. Would be cool if someone made a fix for Thief 1 out of this.