LarryG on 27/9/2012 at 04:19
Quote Posted by wonderfield
Yeah, I've tried both methods with no success. Perhaps I'll just try merging the provided CRF with the original.
I wouldn't try to do that. I accidentally forgot about the crf the first time, and boy were the menus messed up! You need the new crf the way it is. You just need to make sure that it is findable, I'm sure. Yesterday I was messing around with the config files to see what was there, and managed to screw it up for a couple of hours. Eventually I noticed that I had renamed something and forgot to name it back. With all these config files needing attention to get this working, you just need to be extra careful. Hopefully someone will soon come out with a step by step checklist. Meanwhile, just keep looking for the obvious.
sNeaksieGarrett on 27/9/2012 at 04:45
I'm not really sure what I'm doing wrong (unless there are some very important dromed files that are missing from this package), but I can't move around with WASD in dromed anymore like in dromed 1.18, and the F keyboard shortcuts don't work either.
Also, the OpenAL solution for EAX doesn't work properly for me. I've already got the latest sound drivers for my sound card as far as I know, and I've tried the old a3d/eax dll solution with no success. Sigh, guess I'll just have to live without it.
LarryG on 27/9/2012 at 04:50
Quote Posted by sNeaksieGarrett
I'm not really sure what I'm doing wrong (unless there are some very important dromed files that are missing from this package), but I can't move around with WASD in dromed anymore like in dromed 1.18, and the F keyboard shortcuts don't work either.
Also, the OpenAL solution for EAX doesn't work properly for me. I've already got the latest sound drivers for my sound card as far as I know, and I've tried the old a3d/eax dll solution with no success. Sigh, guess I'll just have to live without it.
I have no idea what that could be unless your key bindings are messed up . . . Did you start with a brand new working 1.18 install? What is it . . . user.bnd? Is that right? I'd start by looking there.
Albert on 27/9/2012 at 05:04
Quote Posted by sNeaksieGarrett
the OpenAL solution for EAX doesn't work properly for me. I've already got the latest sound drivers for my sound card as far as I know, and I've tried the old a3d/eax dll solution with no success. Sigh, guess I'll just have to live without it.
Teensy question, but did you click Hardware Acceleration in the audio settings, more than once? I initially thought it wasn't working for me, until I noticed the third option of OpenAL popup. And that was that: 3D sound. :D Or rather, sound enhancement, but whatever...
Muzman on 27/9/2012 at 07:45
Quote Posted by ToxicFrog
The source code
did appear. It was huge news.
It wasn't an official release by Eidos/EA, though, it was (IIRC) someone finding a CD containing a half-finished Dreamcast port of Thief 2 (with most of the code for SS2 still intact, since T2 uses a later version of the same engine) in a box of LGS memorabilia. So there was a lot of concern over Eidos/EA handing out cease-and-desist letters or lawsuits if anyone tried to actually do anything with it. I don't recall if they actually did or not in the end.
Cheers. I do remember that, for the sake of it. I sort of took away from that that it was somehow inadequate and the improvements weren't likely to be large or fast because of it. No idea why that was, it's a friggin SDK after all. Probably better I'm out of the loop really.
ManicMan on 27/9/2012 at 08:17
It's looking amazing.. anyone done any Before & After Shots yet? didn't notice any..
Haplo on 27/9/2012 at 09:08
I'm sure I'm missing something obvious. The Thief 2 in-game resolution is matched my monitor's native resolution (1680x1050), but DromEd's game-mode resolution is crap. What am I missing?