Taffer418 on 27/9/2012 at 11:46
Ah, alright :) found those settings in the cam_ext.cfg file.
ToxicFrog on 27/9/2012 at 12:44
Quote Posted by vorob
Any special instructions about how I should install this reverse engineering hacker patch on gog.com version of thief 2? As we have ddfix there and i'm afraid of incompatibility.
Just do a clean install from the GOG installer, then install this patch on top of it and you should be good to go.
Other people have reported that installing it on top of DDFix also works.
MoroseTroll on 27/9/2012 at 13:27
Quote Posted by Taffer418
This is probably a stupid question in which case I apologize for asking, but could V1.19 work with ddfix 1.5.11? I ask because of the bloom in ddfix, which is disabled after installing this patch(Thief2.exe was replaced).
I'm not sure, but I've analyzed the new Thief2.exe and haven't found any mentions of DDFix.dll, which means "no."
ZylonBane on 27/9/2012 at 13:31
Quote Posted by chis
Hence my post, I still had an issue with some IV50 codec AVIs not playing with the new v1.19. Rather than trying to find and download the official Indeo installer (which isn't really a good idea on a 64-bit Windows anyway), I've since found the (
http://forum.doom9.org/showthread.php?t=156191) LAV Filters pack.
Didn't extract the video playback DLL, did you?
Ricebug on 27/9/2012 at 13:38
Seems as someone got their hands on the source code for both DromEd and Thief. I don't know of any other way they could have pulled off such an astonishing accomplishment.
Now, I can envision my city-on-a-hill mission that I've always wanted to do.
grooley on 27/9/2012 at 13:58
Quote Posted by Ricebug
Seems as someone got their hands on the source code for both DromEd and Thief. I don't know of any other way they could have pulled off such an astonishing accomplishment.
Now, I can envision my city-on-a-hill mission that I've always wanted to do.
Being an avid thief player, I'm a lover of puzzles... Corbeau is another name for the Charbono grape, that produces a dark wine, and it is suggested the 1.19 patch producer would've needed access to the source code. Then why not a previous member of Looking Glass studios (and colleagues)? A dark wine? Product of the vine? Levine? Just a throw-away thought...
Undead Gamer on 27/9/2012 at 14:06
I agree, my big gripe was in some city based fm's that there are fake doors or ones that can bashed opened and there was just a solid wall behind it
Yes i know dromed is limited on certin things but with this new enhanced dromed it sounds very promising hopefully.
LarryG on 27/9/2012 at 14:26
Quote Posted by Haplo
I'm sure I'm missing something obvious. The Thief 2 in-game resolution is matched my monitor's native resolution (1680x1050), but DromEd's game-mode resolution is crap. What am I missing?
I have this in my
user.cfg:
Code:
;uncomment next line and add a valid mode to enlarge DromEd window. Valid modes: '800, 600', '1024, 768'
;edit_screen_size 800,600
;edit_screen_size 1024,768
;edit_screen_size 1280,960
;edit_screen_size 1400,1050
edit_screen_size 1440,1080
;edit_screen_size 1600,1200
;edit_screen_size 1920,1440
The commented out resolutions indicate the sizes I tried before settling on 1440,1080 as best with my monitor.
Also, in
dromed.cfg I have put the following at the very bottom (to make it easy to find and adjust):
Code:
; ***** START LarryG Customizations *****
; D3D9 render options
use_d3d_display
editor_disable_gdi
edit_screen_depth 32
d3d_disp_hw2d_msaa
;bigger font
gui_font intrface/textfont
; desired height (pixels) of GFH/bottom area in editor, value may also be a negative number to define a
; percentage based relative height (-50 would be half the window, 50%)
gfh_height 150
; max width of command terminal (if there is free space to make it wider)
gfh_max_cmd_width 410
; number of decimal places displayed in GFH coordinate entry boxes, a value 2 to 8 (default is 2)
gfh_coord_decimals 4
; alternative texture PnP layout (allows a taller texture thumbnail)
texture_pnp_layout 1
; status bar height, a value between 16 and 64 (default is 16), usually only needed when using custom font
status_height 24
; display XYZ info for the current mouse cursor position in a 2D viewport
show_mouse_xyz
; display current camera coordinates
show_camera_xyz
Your needs for these may vary based on your monitor & window size.
I'm still finding stuff to customize the DromEd window to my personal tastes. The amount of customization allowed by all the combinations of parameter possibilities is a bit overwhelming. (To say the least!)
LarryG on 27/9/2012 at 14:34
Quote Posted by all
I'm really enthusiastic about this patch. Does it work for thief 1?
Yes, it seems to, for me, but you need to do it right. I posted what I did to get it working with both T1 and TG earlier in this thread. So have some others. Read.
Quote Posted by all
After extracting the files into my thief folder, I get an error when I attempt to launch dromed or thief:
Quote:
Error
Unable to locate or load d3dx9_43.dll
What have I neglected?
Read the release notes:
Also in the troubleshooting doc (may not apply to your case):
Quote:
Problem:
Display mode fails to set or there are miscolorations (on some
integrated video cards such as Intel).
Solutions:
* Update display drivers.
* Set "d3d_disp_no_rgb10_buf" to prevent the game from running in
enhanced 10-bits-per-channel RGB mode.
* Disable multisampling ("multisampletype").
* Disable postprocessing ("postprocess").
* Disable "d3d_disp_enable_distortionfx".
* Try DX6 (disable "use_d3d_display").
* Look in cam_ext.cfg for more options to disable that affect
performance.